Ah, that makes sense (and kind of not as well...)
This should probably be stated somewhere on the wiki pages for points and point =/
Edit: nevermind, it is there... However it might be higlighted a bit more?
Search found 7 matches
- Wed Sep 13, 2017 11:33 am
- Forum: Support and Development
- Topic: graphics.points coordinates are borked(?)
- Replies: 2
- Views: 2538
- Wed Sep 13, 2017 10:07 am
- Forum: Support and Development
- Topic: graphics.points coordinates are borked(?)
- Replies: 2
- Views: 2538
graphics.points coordinates are borked(?)
So, I was gonna faff about with transformations to get a better grasp of how they worked, when I noticed something interesting: wtfpoints.PNG Hmm, lets zoom in: wtfpointsZoom.PNG Ok, what? So calling points as (1, 1) will place the point one pixel above the rectangle, which has the starting point (1...
- Wed Dec 02, 2015 1:14 pm
- Forum: Games and Creations
- Topic: Eboruushion evolution sim, second attempt
- Replies: 2
- Views: 1979
Eboruushion evolution sim, second attempt
I decided to get back into Lua programming, and remembered I had already made a project before: https://love2d.org/forums/viewtopic.php?f=5&t=21875, so I decided to see if I could recreate that but this time with a bit more programming experience and maturity under my belt. So far, I have not do...
- Mon Mar 11, 2013 8:12 pm
- Forum: Games and Creations
- Topic: Eboruushion: "evolution" sim
- Replies: 8
- Views: 5847
Re: Eboruushion: "evolution" sim
Looking at your simulator finally gave me the motivation to make my own evolutionary sim. Your's seems to only produce dots who eat each other. Want to show us what's going on behind the scenes? If you're interested, here's my evolution sim. It's not complete enough for me to make my own thread, bu...
- Thu Mar 07, 2013 5:25 pm
- Forum: Games and Creations
- Topic: Eboruushion: "evolution" sim
- Replies: 8
- Views: 5847
Re: Eboruushion: "evolution" sim
I just found out how to do it I think, will update the main postmonsieur_h wrote:Very interesting idea, But you should consider uploading you .love file on the forum itself. Waiting 60seconds on bayfile to download a 4kb zip is annoying.
![Smile :)](./images/smilies/ms-smile.png)
Yup that's how it works
![Very Happy :D](./images/smilies/ms-glad.png)
- Thu Mar 07, 2013 1:37 am
- Forum: Games and Creations
- Topic: Eboruushion: "evolution" sim
- Replies: 8
- Views: 5847
Re: Eboruushion: "evolution" sim
Woah, that was some fast responses :ultrahappy: Well, I thought about using parameters, just like you have suggested, and that's what I'm going to start with (since they are needed anyways), but I also want this to be as general and random as I can make it, meaning that the ultimate goal is that the...
- Wed Mar 06, 2013 10:56 pm
- Forum: Games and Creations
- Topic: Eboruushion: "evolution" sim
- Replies: 8
- Views: 5847
Eboruushion: "evolution" sim
Eboruushion A simulator of "evolution" =D What I want to do with this are entities that move around a grid and alter their own source code by mating (so the children will have similar, but changed source from the parents). I'm not entirely sure how I'm going to do this, so I decided to op...