Search found 28 matches
- Thu Sep 07, 2017 7:20 pm
- Forum: Libraries and Tools
- Topic: Simple Tiled Implementation - STI v1.2.3.0
- Replies: 918
- Views: 868696
Re: Simple Tiled Implementation - STI v0.18.2.1
Found my mistake! Had not seen the following change from one code example to the other one. local screen_width = love.graphics.getWidth() / scale local screen_height = love.graphics.getHeight() / scale So I wasn't using these two variables. To sum up the example, all I had to change from the tutoria...
- Thu Sep 07, 2017 6:57 pm
- Forum: Libraries and Tools
- Topic: Simple Tiled Implementation - STI v1.2.3.0
- Replies: 918
- Views: 868696
Re: Simple Tiled Implementation - STI v0.18.2.1
Below is a working love-file. I'm going to work some more on it now, to see if I can figure out what more I'm doing wrong.
Edit: Finally got scale'ing also working. Just need to find out how to center the player in the middle of the screen. As it now travel the opposite of the camera.
Edit: Finally got scale'ing also working. Just need to find out how to center the player in the middle of the screen. As it now travel the opposite of the camera.
- Thu Sep 07, 2017 2:28 pm
- Forum: Libraries and Tools
- Topic: Simple Tiled Implementation - STI v1.2.3.0
- Replies: 918
- Views: 868696
Re: Simple Tiled Implementation - STI v0.18.2.1
I also tried following the tutorial, and yes, it's a bit outdated. Found out about the layer-thing after quite some time. Now I'm working on the movement. It helped adding the variables to `map:draw()`, but I still don't get the correct type of moving. My sprite dosn't stay in the middle of the map,...
- Sat Feb 21, 2015 9:12 pm
- Forum: Support and Development
- Topic: [Solved] Question about slopes
- Replies: 5
- Views: 4591
Re: [Solved] Question about slopes
Not sure if it intentionally, but the effect that you can hang onto the roof is kinda funny.
- Sat Feb 21, 2015 9:07 pm
- Forum: Support and Development
- Topic: Development Team Building
- Replies: 15
- Views: 8878
Re: Development Team Building
If you are looking for just a way for her to interact with a toy to make sounds I would look at Arduino and Processing. Specially MakeyMakey may be a good choice. See http://makeymakey.com/ Arduino is a simple (but still advance) microchip which is easily programmed from you computer. See http://ard...
- Thu Feb 19, 2015 9:43 pm
- Forum: General
- Topic: Donation for LÖVE
- Replies: 8
- Views: 5460
Re: Donation for LÖVE
I didn't know that they had a donate button.
Thanks, now I have donated to
Thanks, now I have donated to

- Thu Feb 19, 2015 9:39 pm
- Forum: LÖVE-Android
- Topic: List of LÖVE-Android games.
- Replies: 6
- Views: 14774
Re: List of LÖVE-Android games.
That game was instabuy!markgo wrote:Android: http://www.ohmygiraffe.com/
Looking forward to try it.
- Sun Feb 08, 2015 7:03 pm
- Forum: Games and Creations
- Topic: Synthein
- Replies: 4
- Views: 4459
Re: Synthein
Looks interesting, but I had trouble figuring out how to build/expand my spaceship. Manage to add a block in the front, but not around :\
- Sat Jan 31, 2015 11:04 am
- Forum: Games and Creations
- Topic: Match-3 Physics Game
- Replies: 9
- Views: 5969
Re: Match-3 Physics Game
Cool idea, but I agree with micha that there should be some tip about what color you are placing next.
- Fri Jan 30, 2015 11:45 pm
- Forum: Support and Development
- Topic: Createing Endless Texture Background
- Replies: 10
- Views: 9201
Re: Createing Endless Texture Background
Depending on how smooth you want to make it, you could detect when player is nearing the end of the background image, and then just draw another one. But I'm not sure if it's such a good idea to use that big of an image, it's a lot to draw that the user will not see. As long as your not expecting th...