Search found 22 matches
- Wed Apr 24, 2013 3:31 pm
- Forum: General
- Topic: What makes a popular game?
- Replies: 16
- Views: 9730
Re: What makes a popular game?
I just giggled there ... You just summed up just about every possible game in existence :P Problem is the generalization in your 3 points. 1. Great Graphics. This is highly subject to opinion. For example I very much dislike the graphics style in lets say ... a Fallout New Vegas especially outside t...
- Tue Mar 26, 2013 5:09 pm
- Forum: Support and Development
- Topic: Callgrinding in Löve (Helpful performance profiling utility)
- Replies: 1
- Views: 3467
Callgrinding in Löve (Helpful performance profiling utility)
In my years of debugging various performance problems I came across a program called KCacheGrind . The way it visualized and reprented the data to me was very appealing not to mention easy to read so I was curious if something was available for Löve but didn't encounter anything. So I looked further...
- Mon Sep 27, 2010 4:10 am
- Forum: Support and Development
- Topic: Question about distribution.
- Replies: 28
- Views: 15595
Re: Question about distribution.
Lua can execute strings see also http://www.lua.org/pil/8.html so yes it can execute remote code.
- Mon Sep 27, 2010 1:06 am
- Forum: Support and Development
- Topic: Question about distribution.
- Replies: 28
- Views: 15595
Re: Question about distribution.
This will certainly make any kind of LOVE made server/client game a lot more difficult to protect from hackers. Not really as your supposed to do anything important on the server and normally you are in control of the server so no cheating can happen. And in this case your only worry is cheating. A...
- Sun Sep 26, 2010 9:54 pm
- Forum: Support and Development
- Topic: Question about distribution.
- Replies: 28
- Views: 15595
Re: Question about distribution.
Also no matter how much encryption, encoding or byte-coding you can do the evil guys that really want your functionality will get to it no matter what. As long as someones computer can interpret the program so can the human being handling it.
- Sun Sep 26, 2010 9:40 pm
- Forum: Support and Development
- Topic: What format are screenshots written in?
- Replies: 7
- Views: 3742
Re: What format are screenshots written in?
Try something along the lines of:
Code: Select all
s = love.graphics.newScreenshot()
d = love.image.newEncodedImageData( s, "bmp" )
success = love.filesystem.write( "screenshot.bmp", d)
- Sun Sep 26, 2010 6:43 pm
- Forum: Libraries and Tools
- Topic: a Rich Text library for LÖVE
- Replies: 92
- Views: 34364
Re: Idea: RichText
I think where on the same line of thought there
- Sun Sep 26, 2010 5:52 pm
- Forum: Libraries and Tools
- Topic: a Rich Text library for LÖVE
- Replies: 92
- Views: 34364
Re: Idea: RichText
Well animation aren't really needed in rich text . Rotation however I can see some useful applications there. Color is indeed easily doable. With regards to HTML as a backing language I'm not sure. Even though HTML is partially meant for rich text it is also quite a mess. Something that looks like H...
- Sun Sep 26, 2010 4:46 am
- Forum: Libraries and Tools
- Topic: a Rich Text library for LÖVE
- Replies: 92
- Views: 34364
Re: Idea: RichText
I actually like the whole rich text idea ... a lot. As I'll most likely be able to use it in some way or another. I'm not entirely sure about the syntax at all since this subject can debated for ages. rt = rich.new{"Hello, {big}world! {smile}", big = bigFont, smile = smileyImage} Seems to ...
- Fri Feb 26, 2010 1:25 am
- Forum: Support and Development
- Topic: terrible performance
- Replies: 6
- Views: 4272
Re: terrible performance
I have the same exact "issue". And slightly better computer specs.
But I know for certain it only happens when vsync is enabled. Disabling vsync usually brings those demos to a whopping 500+ FPS running very smoothly.
But I know for certain it only happens when vsync is enabled. Disabling vsync usually brings those demos to a whopping 500+ FPS running very smoothly.