Search found 14 matches
- Sun Aug 04, 2013 2:46 pm
- Forum: Support and Development
- Topic: Beginner to HardonCollider
- Replies: 3
- Views: 2919
Re: Beginner to HardonCollider
Check the HC github reference? http://vrld.github.io/HardonCollider/reference.html#hardoncolliderHC:setCallbacks Thanks! I should of checked the reference first Edit: Okay I just checked it and tried to follow the example. I got the player to move the wall but thats not what I wanted, I need player...
- Sun Aug 04, 2013 4:52 am
- Forum: Support and Development
- Topic: Beginner to HardonCollider
- Replies: 3
- Views: 2919
Beginner to HardonCollider
Hi everyone! :D I'm starting to use HardonCollider and it seems great! I took an attempt to make a basic moving box with walls on the map but I can't figure out how to stop the player from moving through the wall. On the collision callback I have no idea how to stop it from colliding. Can someone pl...
- Wed Jul 24, 2013 7:42 pm
- Forum: Support and Development
- Topic: Player jumping increases with speed
- Replies: 6
- Views: 3730
Re: Player jumping increases with speed
In your place, I personally would leave it like it is, because this is the physically correct behavior. If you still want to change it you have two options: Either change the jumping height (by making the initial jumping velocity smaller) or increase gravity. Since the games speed increases you hav...
- Wed Jul 24, 2013 7:37 pm
- Forum: Support and Development
- Topic: Player jumping increases with speed
- Replies: 6
- Views: 3730
Re: Player jumping increases with speed
I haven't looked at your code but, if you are using dt and you multiply it by the speed, make sure to divide it again by the speed when you are jumping. Well when the game speeds up, I add the speed to the scrolling so it speeds up the map movement. But, that results in the jumping to jump further....
- Wed Jul 24, 2013 7:30 pm
- Forum: Support and Development
- Topic: Player jumping increases with speed
- Replies: 6
- Views: 3730
Re: Player jumping increases with speed
Well when the game speeds up, I add the speed to the scrolling so it speeds up the map movement. But, that results in the jumping to jump further.Davidobot wrote:I haven't looked at your code but, if you are using dt and you multiply it by the speed, make sure to divide it again by the speed when you are jumping.
- Wed Jul 24, 2013 7:21 pm
- Forum: Support and Development
- Topic: Player jumping increases with speed
- Replies: 6
- Views: 3730
Player jumping increases with speed
Hi! I'm making an endless running side scrolling game and the jumping jumps too far when the speed is increased. The speed of the game is increased overtime and the jumping jumps further out. For example at lets say at speed 1 when the player jumps the player moves 100 px, but at speed 5, when the p...
- Wed Jun 12, 2013 5:24 pm
- Forum: Support and Development
- Topic: Gaps and overlaps in object collision
- Replies: 8
- Views: 4138
Re: Gaps and overlaps in object collision
Well all I'm trying to find help on is why there is a gap between the player and the walls and a solution to fix that. But sadly I still can't figure it out
- Sat Jun 08, 2013 2:51 pm
- Forum: Support and Development
- Topic: Gaps and overlaps in object collision
- Replies: 8
- Views: 4138
Re: Gaps and overlaps in object collision
To me, it is not totally clear, what you mean by gaps or overlay, but here is a general comment on collision: What you do right now is this: Calculate the new position of the player Check if new position causes a collision If it does not, then move to the new position Otherwise, stay at the old pos...
- Sat Jun 08, 2013 2:38 pm
- Forum: Support and Development
- Topic: Gaps and overlaps in object collision
- Replies: 8
- Views: 4138
Gaps and overlaps in object collision
Hello everyone! :) I've been using the bounding box collision function found on the love2d forums and its working fine but when I try to make walls with it, there are sometimes gaps or overlaps and sometimes not. Thanks for the help in advanced! -- Check Wall returns true if the player's x and y are...
- Thu Jun 06, 2013 11:09 pm
- Forum: Games and Creations
- Topic: Untitled game about shooting falling rectangles.
- Replies: 14
- Views: 10025
Re: Untitled game about shooting falling rectangles.
Very nice game! Love the lighting effects.