Search found 11 matches
- Sun Feb 24, 2013 4:42 pm
- Forum: General
- Topic: Animation Smoothness
- Replies: 7
- Views: 5342
Re: Animation Smoothness
That did the job. Thank you for the info!
- Sun Feb 24, 2013 3:23 pm
- Forum: General
- Topic: Animation Smoothness
- Replies: 7
- Views: 5342
Re: Animation Smoothness
When you are referring to origin coordinates, do you mean the origin offset (in love.graphics.drawq)? Since the width and height change, I tried getting the variable directly from the table, but it kept returning nil (attempting to perform arithmetic on a nil value). I'm fairly new to Lua, would you...
- Sun Feb 24, 2013 4:21 am
- Forum: General
- Topic: Animation Smoothness
- Replies: 7
- Views: 5342
Re: Animation Smoothness
I went ahead and reduced the image size. It's still not within the parameters for PO2, but I decided to play around with these sprites after I read that it was no longer an issue.
Also, this is an older piece of code, but it highlights the issue more clearly than other examples I could find.
Also, this is an older piece of code, but it highlights the issue more clearly than other examples I could find.
- Sun Feb 24, 2013 1:06 am
- Forum: General
- Topic: Animation Smoothness
- Replies: 7
- Views: 5342
Animation Smoothness
Issue I've been playing around with sprite animation for the past day or two, and today I encountered an issue dealing with animation smoothness. I've attached an example of what I mean in to this post, for reference. Basically, when moving left the animation is very smooth, but when moving right t...
- Sun Feb 24, 2013 12:13 am
- Forum: General
- Topic: Advice on code optimization and bug issue
- Replies: 7
- Views: 5607
Re: Advice on code optimization and bug issue
I just got it installed and running; works great. Thanks for the suggestion!
- Sat Feb 23, 2013 11:11 pm
- Forum: General
- Topic: Mirroring Sprites (Using Quads)
- Replies: 4
- Views: 5457
Re: Mirroring Sprites (Using Quads)
Awesome, thank you for the reply. I have it working properly at the moment, but now I'm having a strange issue with animation smoothness.
- Sat Feb 23, 2013 9:36 pm
- Forum: General
- Topic: Mirroring Sprites (Using Quads)
- Replies: 4
- Views: 5457
Re: Mirroring Sprites (Using Quads)
Great, thank you for a quick response! If I'm mirroring the original image, does this require me to also put in a number for the offset? I'm trying to think about how this would look inside the draw function. I suppose it could look something like this: function love.draw() love.graphics.drawq(img, ...
- Sat Feb 23, 2013 8:57 pm
- Forum: General
- Topic: Mirroring Sprites (Using Quads)
- Replies: 4
- Views: 5457
Mirroring Sprites (Using Quads)
Hello, I have a really quick question in regards to Quads. Is it possible to mirror an image, that the quad is referencing (a sprite sheet, for instance), on the fly? Say, for instance, when you are pressing "right" it uses the reference image, but when you press "left" it mirror...
- Fri Feb 22, 2013 2:49 am
- Forum: General
- Topic: Advice on code optimization and bug issue
- Replies: 7
- Views: 5607
Re: Advice on code optimization and bug issue
Thanks for the cogent reply. I think you've sold me on the idea. I'll give some of those libraries mentioned above a whirl; looking forward to it, actually!
Also, just a quick side question, seeing as how you mentioned the .ogg files earlier. Can you recommend a good converter?
Thanks!
Also, just a quick side question, seeing as how you mentioned the .ogg files earlier. Can you recommend a good converter?
Thanks!
- Fri Feb 22, 2013 1:23 am
- Forum: General
- Topic: Advice on code optimization and bug issue
- Replies: 7
- Views: 5607
Re: Advice on code optimization and bug issue
Awesome! Thank you both for the advice. I made the modifications to the update function, and also created a delta_x variable in the keypressed function. Saved myself a lot of code, and I learned something useful! Taehl, I see that you suggested using TLbind. I've also seen many people suggest using ...