Alright, thank you very much Taehl
At least now I have a leg to stand on, and can try different resolution changes.
Thanks once again for guiding me, and for sharing the TLfres.lua
Search found 5 matches
- Wed Feb 20, 2013 6:01 am
- Forum: Support and Development
- Topic: [Solved] How do you use TLfres?
- Replies: 5
- Views: 3142
- Wed Feb 20, 2013 4:22 am
- Forum: Support and Development
- Topic: [Solved] How do you use TLfres?
- Replies: 5
- Views: 3142
Re: How do you use TLfres?
Thank you Taehl for taking the time to reply and help me! :) I just wish to confirm some things. First, is it the correct way to always place objects using absolute values based on the preset resolution of the game? (e.g 1280x768 here) Secondly, even after scaling the mouse's coordinates by the scre...
- Tue Feb 19, 2013 12:54 pm
- Forum: Support and Development
- Topic: [Solved] How do you use TLfres?
- Replies: 5
- Views: 3142
[Solved] How do you use TLfres?
Hi there, TLfres So I'm trying to learn the ropes on changing between resolutions and fullscreen/windowed-mode. I've been trying to use TLfres as according to this: https://love2d.org/wiki/TLfres The first problem I encounted with version 1.0.4 is the following error: TLfres.lua:36: attempt to perfo...
- Tue Feb 19, 2013 8:03 am
- Forum: Support and Development
- Topic: [Solved]Stop mousepress being brought into another gamestate
- Replies: 3
- Views: 1749
Re: Stop mousepressed being brought into another gamestate
Thank you substitute541!
I didn't realize I was misplacing the love.graphics.setColorMode("replace"). I was trying to reset it, but in the wrong if block. How can I give you karma as thanks?
Fast, easy, and problem solving reply. Thanks a bunch mate
I didn't realize I was misplacing the love.graphics.setColorMode("replace"). I was trying to reset it, but in the wrong if block. How can I give you karma as thanks?
Fast, easy, and problem solving reply. Thanks a bunch mate
- Tue Feb 19, 2013 4:36 am
- Forum: Support and Development
- Topic: [Solved]Stop mousepress being brought into another gamestate
- Replies: 3
- Views: 1749
[Solved]Stop mousepress being brought into another gamestate
Hi there, I have two issues currently with my LÖVE code right now. First, my mousepress is being brought over to another gamestate unintentionally. I have a "main" gamestate, and an "optionmenu" gamestate in this code. The buttons in "main" are positioned the same in &q...