Search found 12 matches
- Fri Dec 16, 2011 5:35 pm
- Forum: Libraries and Tools
- Topic: 3d map test
- Replies: 27
- Views: 14119
Re: 3d map test
I see you guys don't take this lightly ... then I'll refrain myself to prevent your rawring anger
- Thu Dec 15, 2011 11:16 pm
- Forum: Libraries and Tools
- Topic: 3d map test
- Replies: 27
- Views: 14119
Re: 3d map test
What ? slct = select ! isn't that obvious ? Lol, jk I guess at the time I was like "select" → tl;drRobin wrote:You see, in love.mousepressed, you define slct[1].x. (Awful naming, btw. What does slct even mean?).
- Thu Dec 15, 2011 11:08 pm
- Forum: Libraries and Tools
- Topic: 3d map test
- Replies: 27
- Views: 14119
Re: 3d map test
ok change of plans : Right now imma go to bed and I'll do this tomorrow, when I'm on holidddayy
Also I changed the camera so that the player is as much as possible centered in the screen (btw creating your own camera is a pain)
see you fellow lövers
Also I changed the camera so that the player is as much as possible centered in the screen (btw creating your own camera is a pain)
see you fellow lövers
- Thu Dec 15, 2011 10:15 pm
- Forum: Libraries and Tools
- Topic: 3d map test
- Replies: 27
- Views: 14119
Re: 3d map test
Ooh thanks that's neat :D (should have thought of that...) Well as usual it's really nice to see such enthusiasm around here ^^ So yeah yesterday I tried around some simple ideas for different kinds of games using this map (including being chased by a giant monster ball until you block it for more t...
- Wed Dec 14, 2011 9:26 pm
- Forum: Libraries and Tools
- Topic: 3d map test
- Replies: 27
- Views: 14119
Re: 3d map test
I can't seem to reproduce the bug ? I'm using 0.7, could that change something ? Well thx anyway
- Wed Dec 14, 2011 8:54 pm
- Forum: Games and Creations
- Topic: Scary Monsters
- Replies: 113
- Views: 54159
Re: Scary Monsters
I'd be glad to help too ^^ I really enjoy your use of colors and would (as everyone around here I think) test a demo Your game pushed me to do the simple "3dmap" game I just posted, and I think that's thanks to the clarity in your graphics, so I really hope you do something with this. good...
- Wed Dec 14, 2011 8:44 pm
- Forum: Libraries and Tools
- Topic: 3d map test
- Replies: 27
- Views: 14119
3d map test
Hey everybody ! Just me again. So I've spent a little time trying to make a pseudo-3d map with a player you can move. There's a simple editor (press "e" and drag a zone with a left clic to add blocks, right to remove them) and a grid ("g") Move the player with arrow keys, it can ...
- Sun Dec 04, 2011 9:11 pm
- Forum: Games and Creations
- Topic: Snayke - Out now! Version 1.1, soundtrack available
- Replies: 196
- Views: 151390
Re: Snayke [2.2]
Hehehe warps
It's really fun to see a simple idea I had turned into an actual feature for a really good quality looking game
Glad to see you made something with it, and wish you good luck to maybe make it slightly more user-friendly (powerups I mean)
It's really fun to see a simple idea I had turned into an actual feature for a really good quality looking game
Glad to see you made something with it, and wish you good luck to maybe make it slightly more user-friendly (powerups I mean)
- Sun Nov 27, 2011 9:51 pm
- Forum: Games and Creations
- Topic: snarp
- Replies: 11
- Views: 8049
Re: snarp
@slime : Lol, please do
However the fact that I had snayke's content inside my first version was an accident, my zip command probably considered that all folders beggining with 'snake' should be thrown in the .love file
However the fact that I had snayke's content inside my first version was an accident, my zip command probably considered that all folders beggining with 'snake' should be thrown in the .love file
- Sun Nov 27, 2011 9:42 pm
- Forum: Games and Creations
- Topic: snarp
- Replies: 11
- Views: 8049
Re: snarp
well, that's really nice to hear, but I guess it's because it's super simple (I always make every position in my games relative to 'w' and 'h' so I just had to incerment these two values and reload the graphics), So yeah I guess I should also prevent apples from getting blocked out (though technical...