Search found 61 matches

by Xoria
Sun Apr 25, 2010 3:11 am
Forum: Support and Development
Topic: Switching between fullscreen and windowed mode
Replies: 11
Views: 5330

Re: Switching between fullscreen and windowed mode

Happens with me to. lol
by Xoria
Mon Apr 19, 2010 2:37 am
Forum: Support and Development
Topic: Collision with CIRCLES?
Replies: 14
Views: 5831

Collision with CIRCLES?

I was trying my best to learn about collision, ( http://love2d.org/forum/viewtopic.php?f ... lide#p8490 ) but how can I formulate colision suitable for circles? As you can tell I have no intention of using love.physics.

TIA
by Xoria
Tue Apr 06, 2010 2:46 am
Forum: Support and Development
Topic: Can one change the thumbnail/icon of one's game app?
Replies: 1
Views: 2079

Can one change the thumbnail/icon of one's game app?

Or do you HAVE to use the Love symbol? Just wndrn.
by Xoria
Mon Apr 05, 2010 3:39 pm
Forum: Support and Development
Topic: Huge Impediment for me
Replies: 2
Views: 2702

Re: Huge Impediment for me

Wow, thanks to you, I ain't stuck anymore. Woot.
by Xoria
Mon Apr 05, 2010 5:11 am
Forum: Support and Development
Topic: Huge Impediment for me
Replies: 2
Views: 2702

Huge Impediment for me

This code is supposed to draw something when left mouse is clicked at the mouse location, but because I have a background that moves based on mouse position, I don't know how to make images seem to appear in the "new" appropriate position. The background function is in function.lua The upl...
by Xoria
Sat Apr 03, 2010 5:22 pm
Forum: Support and Development
Topic: Clicking to draw?
Replies: 6
Views: 3969

Re: Clicking to draw?

Awesome. Worked. One more thing. How do you "destroy" the table if showEarth is false? I need to do this, because Earth is affiliated with lots of vars that count up while it's alive.
by Xoria
Sat Apr 03, 2010 3:51 pm
Forum: Support and Development
Topic: Clicking to draw?
Replies: 6
Views: 3969

Re: Clicking to draw?

How is the 2nd code you gave affiliated to showEarth? Are you saying that I should do: If showEarth == true then love.graphics.draw(planetEarth.moon.image,planetEarth.moon.x+camera.x,planetEarth.y+camera.y, math.rad(planetEarth.angle),planetEarth.moon.width,planetEarth.moon.height,16,16) love.graphi...
by Xoria
Sat Apr 03, 2010 2:31 pm
Forum: Support and Development
Topic: Clicking to draw?
Replies: 6
Views: 3969

Clicking to draw?

No matter where I put this, when I place this, I click my thing doesn't appear. Why? -- In love.draw \/ function loadplanetEarth() ------planetEARTH ! ---moon(s)* love.graphics.draw(planetEarth.moon.image,planetEarth.moon.x+camera.x,planetEarth.y+camera.y, math.rad(planetEarth.angle),planetEarth.moo...
by Xoria
Tue Mar 23, 2010 3:39 pm
Forum: Support and Development
Topic: Easy q.
Replies: 6
Views: 4395

Re: Easy q.

Nah, those last 2 posts did it for me. Tnx as usual.
by Xoria
Mon Mar 22, 2010 12:44 pm
Forum: Support and Development
Topic: Easy q.
Replies: 6
Views: 4395

Re: Easy q.

If I have a function that draws something, how do I make it at a cirtain x, & y without actually putting it in. Like love.graphics.draw( drawable, x, y, r, sx, sy, ox, oy ) insead of entering x, and y, can one enter nothing for the x, & y but still make it execute at a particular place? Like...