Search found 61 matches
- Sun Apr 25, 2010 3:11 am
- Forum: Support and Development
- Topic: Switching between fullscreen and windowed mode
- Replies: 11
- Views: 5330
Re: Switching between fullscreen and windowed mode
Happens with me to. lol
- Mon Apr 19, 2010 2:37 am
- Forum: Support and Development
- Topic: Collision with CIRCLES?
- Replies: 14
- Views: 5831
Collision with CIRCLES?
I was trying my best to learn about collision, ( http://love2d.org/forum/viewtopic.php?f ... lide#p8490 ) but how can I formulate colision suitable for circles? As you can tell I have no intention of using love.physics.
TIA
TIA
- Tue Apr 06, 2010 2:46 am
- Forum: Support and Development
- Topic: Can one change the thumbnail/icon of one's game app?
- Replies: 1
- Views: 2079
Can one change the thumbnail/icon of one's game app?
Or do you HAVE to use the Love symbol? Just wndrn.
- Mon Apr 05, 2010 3:39 pm
- Forum: Support and Development
- Topic: Huge Impediment for me
- Replies: 2
- Views: 2702
Re: Huge Impediment for me
Wow, thanks to you, I ain't stuck anymore. Woot.
- Mon Apr 05, 2010 5:11 am
- Forum: Support and Development
- Topic: Huge Impediment for me
- Replies: 2
- Views: 2702
Huge Impediment for me
This code is supposed to draw something when left mouse is clicked at the mouse location, but because I have a background that moves based on mouse position, I don't know how to make images seem to appear in the "new" appropriate position. The background function is in function.lua The upl...
- Sat Apr 03, 2010 5:22 pm
- Forum: Support and Development
- Topic: Clicking to draw?
- Replies: 6
- Views: 3969
Re: Clicking to draw?
Awesome. Worked. One more thing. How do you "destroy" the table if showEarth is false? I need to do this, because Earth is affiliated with lots of vars that count up while it's alive.
- Sat Apr 03, 2010 3:51 pm
- Forum: Support and Development
- Topic: Clicking to draw?
- Replies: 6
- Views: 3969
Re: Clicking to draw?
How is the 2nd code you gave affiliated to showEarth? Are you saying that I should do: If showEarth == true then love.graphics.draw(planetEarth.moon.image,planetEarth.moon.x+camera.x,planetEarth.y+camera.y, math.rad(planetEarth.angle),planetEarth.moon.width,planetEarth.moon.height,16,16) love.graphi...
- Sat Apr 03, 2010 2:31 pm
- Forum: Support and Development
- Topic: Clicking to draw?
- Replies: 6
- Views: 3969
Clicking to draw?
No matter where I put this, when I place this, I click my thing doesn't appear. Why? -- In love.draw \/ function loadplanetEarth() ------planetEARTH ! ---moon(s)* love.graphics.draw(planetEarth.moon.image,planetEarth.moon.x+camera.x,planetEarth.y+camera.y, math.rad(planetEarth.angle),planetEarth.moo...
- Tue Mar 23, 2010 3:39 pm
- Forum: Support and Development
- Topic: Easy q.
- Replies: 6
- Views: 4395
Re: Easy q.
Nah, those last 2 posts did it for me. Tnx as usual.
- Mon Mar 22, 2010 12:44 pm
- Forum: Support and Development
- Topic: Easy q.
- Replies: 6
- Views: 4395
Re: Easy q.
If I have a function that draws something, how do I make it at a cirtain x, & y without actually putting it in. Like love.graphics.draw( drawable, x, y, r, sx, sy, ox, oy ) insead of entering x, and y, can one enter nothing for the x, & y but still make it execute at a particular place? Like...