Search found 65 matches
- Sat Feb 13, 2016 11:58 pm
- Forum: Games and Creations
- Topic: [WIP] Protect Me
- Replies: 13
- Views: 13387
Re: [WIP] Protect Me
Post updated with a emscripten version o/
- Wed Feb 10, 2016 10:39 pm
- Forum: Games and Creations
- Topic: [WIP] Protect Me
- Replies: 13
- Views: 13387
Re: [WIP] Protect Me
Cool, it's working now. If you're going to continue with this project I highly recommend (I'll make some propaganda here) to use a GUI library, that way you can easily add a "settings" screen and stuff like that. Here's GÖÖi , a library I made. hahahaha.. Ok I'll check this later (probabl...
- Wed Feb 10, 2016 7:36 pm
- Forum: Games and Creations
- Topic: [WIP] Protect Me
- Replies: 13
- Views: 13387
Re: [WIP] Protect Me
alberto_lara wrote:Hey, I like this, are you using shaders to make that "old movie" effect?
EDIT: Looks like you forgot the mousepressed callback(?) I can't play it
I guess you are using .love from my first post. This .love only works on LOVE 0.9.0..
Updating..
EDIT: Updated
- Wed Feb 10, 2016 5:36 pm
- Forum: Games and Creations
- Topic: [WIP] Protect Me
- Replies: 13
- Views: 13387
Re: [WIP] Protect Me
So..
I recently put the game on Github
You can view the repo. through this link: https://github.com/desk467/protect-me/
I recently put the game on Github
You can view the repo. through this link: https://github.com/desk467/protect-me/
- Mon Feb 08, 2016 9:41 pm
- Forum: Ports
- Topic: Love.js - A Direct Emscripten Port
- Replies: 224
- Views: 630637
Re: Love.js - A Direct Emscripten Port
Just wanted to pass by and say a huge thanks for this project. Does it support shaders, and/or networking through sockets? It supports OpenGL ES 2.0. Shaders have been tested and work. I haven't tested socket-based networking but emscripten definitely supports websockets so I would imagine that wor...
- Sun Feb 07, 2016 1:01 am
- Forum: Ports
- Topic: Love.js - A Direct Emscripten Port
- Replies: 224
- Views: 630637
Re: Love.js - A Direct Emscripten Port
Dude, I love you
- Mon Jan 11, 2016 1:01 am
- Forum: Ports
- Topic: LöveFTW - preview release
- Replies: 81
- Views: 213832
Re: LöveFTW - preview release
What kind of changes are necessary? With mobile support in love and universal windows app support in sdl2, is there much left? Even though I'm not sure any of the devs want to explicitly support "FTW" as a target, I wouldn't be opposed to merging changes in. As far as I researched, it see...
- Sun Jan 10, 2016 1:20 pm
- Forum: Ports
- Topic: LöveFTW - preview release
- Replies: 81
- Views: 213832
Re: LöveFTW - preview release
Sorry for not updating to the latest ANGLE and SDL yet. The thing is, the coding in LöveFTW is really messy, and it makes it really difficult and messy to change or fix anything. It was made an experiment, and it shows :P I really look forward to rewriting this, although that will probably have to ...
- Sat Jan 02, 2016 1:47 pm
- Forum: General
- Topic: What is your background?
- Replies: 21
- Views: 15129
Re: What is your background?
Well, there are many successful groups that develop games, like Behold Studios with Chroma Squad and Miniboss, with Towerfall.. And there are many game dev. companies working in Brazil, but i guess it is really complicated to get a job in these companies. I think that if you make a team and start ma...
- Fri Jan 01, 2016 5:52 pm
- Forum: Libraries and Tools
- Topic: Middleclass 4.x Object-Orientation for Lua
- Replies: 21
- Views: 24162
Re: [Lib] Middleclass 4.0.0. Object-Orientation for Lua
Dude, you rocks !
Thanks for the new year gift
Thanks for the new year gift