Search found 10 matches
- Sat Feb 23, 2013 6:44 pm
- Forum: Support and Development
- Topic: Basic lua question
- Replies: 2
- Views: 1898
Basic lua question
If I have this: t[2] = { "apple", "pear", "banana" } how should I acces pear? t[2][2] or t[2].pear? Could I do this: t[2][2] = { "inception" } ? And most importantly,what would happen if i'd run a loop to go through t? what would it output when it got to t[2]?...
- Sat Feb 23, 2013 6:04 pm
- Forum: Support and Development
- Topic: Why use ipairs and not just #?
- Replies: 8
- Views: 5536
Re: Why use ipairs and not just #?
what about:
is there an alternative to pairs? like above?
Code: Select all
t = { apple="green", orange="orange", banana="yellow" }
for k,v in pairs(t) do print(k,v) end
- Sat Feb 23, 2013 4:50 pm
- Forum: Support and Development
- Topic: Why use ipairs and not just #?
- Replies: 8
- Views: 5536
Why use ipairs and not just #?
So ipairs is mostly used like this:
for i,v in ipairs(t) do print(i,v) end
Why not just do this?
for i,#t do print(i,v) end
for i,v in ipairs(t) do print(i,v) end
Why not just do this?
for i,#t do print(i,v) end
- Thu Feb 21, 2013 4:11 pm
- Forum: Support and Development
- Topic: Can someone help with an example sidescroller?
- Replies: 1
- Views: 1347
Can someone help with an example sidescroller?
I have no ideea how to do it.How do I create the map for a sidescroller? And then how do I create physics for the ground etc...
Can someone give me an example that loads a tmx file and then creates physics too?
Can someone give me an example that loads a tmx file and then creates physics too?
- Wed Feb 20, 2013 8:55 pm
- Forum: Support and Development
- Topic: TiledMaps questions for sidescroller
- Replies: 1
- Views: 1400
TiledMaps questions for sidescroller
So I'm planning to make a sidescroller,and obviously,I can't hardcode an entire level,so I need a level editor.I found the leve editor,the only problem is that I can't find a tutorial or something where it shows: -how to load the map -how to draw it -how to create the physics for the objects in that...
- Wed Feb 20, 2013 5:16 pm
- Forum: Support and Development
- Topic: Help with basic collision detection
- Replies: 1
- Views: 1373
Help with basic collision detection
So if I have 2 of these:
What shape should I use for collision detection? I don't want a rectangle because it's way too restrictive...
Also,is there a tutorial on how to implement that shape?
What shape should I use for collision detection? I don't want a rectangle because it's way too restrictive...
Also,is there a tutorial on how to implement that shape?
- Mon Feb 18, 2013 5:51 pm
- Forum: Support and Development
- Topic: Confused by Getting started
- Replies: 5
- Views: 2687
- Mon Feb 18, 2013 5:29 pm
- Forum: Support and Development
- Topic: Confused by Getting started
- Replies: 5
- Views: 2687
Confused by Getting started
So,I created the lua script like it says: https://love2d.org/wiki/Getting_Started
But how do I turn it into a love file?!
But how do I turn it into a love file?!
- Sun Feb 17, 2013 10:31 pm
- Forum: General
- Topic: Newcomer question
- Replies: 5
- Views: 2662
Re: Newcomer question
Is there a tutorial like this: http://www.youtube.com/watch?v=pe0YoyHiOAg but for linux? i mean you know,here it creates the exe for windows...
Also: Why the examples provided on the website don't support fullscreen?
And does love2d have resolution independence?
Also: Why the examples provided on the website don't support fullscreen?
And does love2d have resolution independence?
- Sun Feb 17, 2013 9:54 pm
- Forum: General
- Topic: Newcomer question
- Replies: 5
- Views: 2662
Newcomer question
So,I just discovered this engine.Untill now I programmed only with directx.And,I have some questions: Can you make the same project launch a game on both linux and windows? I mean can you just take the project,run linux/window,compile and voila,you're in game? And are there any logos that will appea...