Except the methods described in that page can still allow to see the source.
You can still rename your finished .exe to a .zip to get the source.
I don't think there is any simple method to hide the code source, you would have to obfuscate it.
Search found 57 matches
- Sat Jul 11, 2015 5:42 pm
- Forum: Support and Development
- Topic: Best way to distribute the game?
- Replies: 7
- Views: 5030
- Mon Jun 16, 2014 6:27 pm
- Forum: General
- Topic: LOVE users map
- Replies: 182
- Views: 130508
Re: LOVE users map
Auzebosc (near Rouen), France
- Mon Jun 16, 2014 6:21 pm
- Forum: General
- Topic: Starting With love - advice
- Replies: 21
- Views: 13107
Re: Starting With love - advice
You can also get artistics abilities : Draw a lot, examine good art, read tutorials, you will get better.Out of curiosity, do you guys have any tip for working with art if you have no artistic abilities?
- Sun Jun 15, 2014 8:53 pm
- Forum: General
- Topic: Starting With love - advice
- Replies: 21
- Views: 13107
Re: Starting With love - advice
You can use Love because the community is friendly and big.But i would suggest to NOT i repeat to not use box2d because the performance is awful ! Yeah, if you just need a basic physics system it's easier to code make your own. It depend. If you want to have realistic physics(Like in Concerned Joe)...
- Fri Jun 13, 2014 10:30 pm
- Forum: General
- Topic: OpenGL 4+ ?
- Replies: 13
- Views: 7045
Re: OpenGL 4+ ?
You'd be surprised.jjmafiae wrote:How many people still run systems that are older than 7 years?
Also, the drivers are sometimes also the problem : Currently, the Mesa driver(Linux) support OpenGL 3 but not 4. (It's just not implemented) And it's not the worse driver.
- Fri Jun 13, 2014 5:52 pm
- Forum: Support and Development
- Topic: Grid Placement of Physics Objects?
- Replies: 6
- Views: 5028
Re: Grid Placement of Physics Objects?
You have to do "Body:destroy()" to destroy a physics object, if that's what you're talking about.
- Fri Jun 13, 2014 5:50 pm
- Forum: General
- Topic: OpenGL 4+ ?
- Replies: 13
- Views: 7045
Re: OpenGL 4+ ?
Mantel and DX12 are reputed to be faster, so I guess he's talking about optimizing löve.
- Fri Jun 13, 2014 5:45 pm
- Forum: Support and Development
- Topic: Memory management and graphic objects
- Replies: 7
- Views: 6403
Re: Memory management and graphic objects
To manually collect garbage, use "collectgarbage()".
- Fri Jun 13, 2014 10:34 am
- Forum: Libraries and Tools
- Topic: Controllers.lua
- Replies: 4
- Views: 3716
Re: Controllers.lua
Fixed.
- Fri Jun 13, 2014 9:44 am
- Forum: Libraries and Tools
- Topic: Controllers.lua
- Replies: 4
- Views: 3716
Re: Controllers.lua
Thanks! I pushed two commits for this. The Controllers object was never meant to be a class(Which is why :init() doesn't return a new instance, but rather initialize the lib itself), but now it's possible to create an instance with Controllers(controls_table), Controllers:new(controls_table), and Co...