Search found 175 matches

by Hexenhammer
Sun Dec 14, 2014 7:16 pm
Forum: General
Topic: Lua 5.3
Replies: 13
Views: 15447

Re: Lua 5.3

'At this time' is quite different from 'never.' :) I wish I could share you optimism. The new GC was getting nowhere before this and when an open source programmer puts a project on hiatus, he usually never returns to it. This was 11 days ago: http://repo.or.cz/w/luajit-2.0.git/commit/f49c61a2776ae...
by Hexenhammer
Sun Dec 14, 2014 5:31 pm
Forum: General
Topic: Lua 5.3
Replies: 13
Views: 15447

Re: Lua 5.3

It's not at all out of the question for Mike Pall to integrate many or all of Lua 5.3's features into LuaJIT, although one of Lua 5.2's features (__gc for regular tables) won't be implemented until after LuaJIT's new garbage collector is implemented. ..which would be never: http://luajit.org/sponso...
by Hexenhammer
Sun Dec 14, 2014 4:30 pm
Forum: General
Topic: Lua 5.3
Replies: 13
Views: 15447

Re: Lua 5.3

I would love to use 5.3 if there was a good JIT for it, even 5.2 has some nice advantages over 5.1. But I don't know if that's going to happen anytime soon... Now that Mike Pall has put LuaJIT in maintenance mode we are pretty much stuck with what we have. How many people have the necessary skills ...
by Hexenhammer
Sun Dec 14, 2014 4:25 pm
Forum: General
Topic: Female members of LÖVE community?
Replies: 14
Views: 12164

Re: Female members of LÖVE community?

I am not opposed to any group starting their own little private club but I think this one will suffer from a lack potential members. The last time we had a poll here only one poster identified as "female". Females are rare in the programming world in general and the Lua community is tiny. ...
by Hexenhammer
Sun Dec 14, 2014 4:16 pm
Forum: General
Topic: Lua 5.3
Replies: 13
Views: 15447

Re: Lua 5.3

Well, I don't think anyone would want to drop LuaJIT... Would you? No, I think Lua 5.3 offers nothing to game developers. The support for 64-bit integers only makes things more complicated and slower for those who do not need them. I can see why the Lua devs did it though. 64-bit integers are becom...
by Hexenhammer
Sun Dec 14, 2014 2:52 pm
Forum: General
Topic: Lua 5.3
Replies: 13
Views: 15447

Lua 5.3

Lua 5.3 is about to be released and I wonder about the LÖVE dev team's attitude about that.

Lua 5.3 and LuaJIT are not compatible so the choice seems to be to stick to the currently used common subset of Lua 5.2 and LuaJIT 2 or port to Lua 5.3 and drop LuaJIT.
by Hexenhammer
Sun Aug 31, 2014 5:57 pm
Forum: Support and Development
Topic: Lua Optimizing
Replies: 6
Views: 8293

Re: Lua Optimizing

Take a look at this: http://springrts.com/wiki/Lua_Performance great tips for lua optimization. I implemented a few and noticed big differences in performance. Lua not LuaJIT though and LÖVE uses LuaJIT by default now. E.g. Don't use math.[max|min]() in time critical code! Maybe right for Lua, but ...
by Hexenhammer
Sun Mar 23, 2014 4:53 pm
Forum: General
Topic: PA Game (Lua project preview)
Replies: 3
Views: 5496

Re: PA Game (Lua project preview)

As you said yourself, it is a pure Lua project (so far), not a LÖVE one. People here are probably only interested in graphical LÖVE games. I remember starting text-based too, back then I was a teenager and knew very little about programming. It is a good way to start, but do not expect many people b...
by Hexenhammer
Wed Feb 26, 2014 1:02 am
Forum: Support and Development
Topic: Saving problem
Replies: 7
Views: 7361

Re: Saving problem

If I correctly understand action of filesystem.newFile, it must make new file so if i for test write Learning to program step 1: Learn English. Sorry, but your English is so bad that I can barely understand what you are trying to say. And of course that means that you probably cannot really underst...
by Hexenhammer
Tue Feb 25, 2014 5:38 pm
Forum: Support and Development
Topic: Saving problem
Replies: 7
Views: 7361

Re: Saving problem

Hi Can you look at my saving code and say where is error, because my files are not saving numbers in file? function love.update(dt) var = {} var.score = seconds var.highscore = 0 file = love.filesystem.newFile('scores.lua') file:write("var.highscore = ", var.highscore) file:close() dofile...