Search found 28 matches

by Clavus
Thu Apr 16, 2015 10:57 am
Forum: Libraries and Tools
Topic: [library/wip] Löve Bone: 2D Skeletal Animations
Replies: 20
Views: 44096

Re: [library/wip] Löve Bone: 2D Skeletal Animations

Would be pretty awesome if someone would develop a Spine importer for this. There's a love2d runtime for Spine animations already... but it only plays the animations. Your system adds some great features on top of that.
by Clavus
Tue Mar 03, 2015 2:01 am
Forum: Support and Development
Topic: A Bunch Of Joystick Questions
Replies: 14
Views: 9520

Re: A Bunch Of Joystick Questions

I haven't played with this myself that much, but you can use love.joystick.loadGamepadMappings to load SDL's gamecontrollerdb.txt and instantly support a variety of gamepads. Maybe that will help with your mapping issue? And the trigger buttons are usually mapped to an axis so use Joystick:getAxes t...
by Clavus
Tue Mar 03, 2015 1:47 am
Forum: Support and Development
Topic: The use of dt
Replies: 13
Views: 6637

Re: The use of dt

Hey, I haven't implemented dt to every equation yet. If I think I got a perfect timing for example a laser timer, without dt as a factor, do I have to recalibrate that perfect timing when I implement dt? Don't quite get what you're saying here. Point is, the dt variable just indicates how much time...
by Clavus
Fri Apr 18, 2014 9:21 pm
Forum: Libraries and Tools
Topic: Lovebird : A browser-based debug console
Replies: 17
Views: 17598

Re: Lovebird : A browser-based debug console

I intentionally wrote lovebird to use blocking sockets for the sake of simplicity, if I were to handle things asynchronously it would have unfortunately added unneeded complexity and potentially improved nothing. In my testing, unless you were doing something like displaying 10,000, variables in th...
by Clavus
Fri Apr 18, 2014 1:33 pm
Forum: Libraries and Tools
Topic: Lovebird : A browser-based debug console
Replies: 17
Views: 17598

Re: Lovebird : A browser-based debug console

This is pretty neat. One problem though. I notice that when running my game, the thread constantly stalls for a quarter of a second. I traced this down to the client:receive() call on line 540 here: https://github.com/rxi/lovebird/blob/master/lovebird.lua It might be worth making the lua socket call...
by Clavus
Mon Apr 29, 2013 2:23 pm
Forum: Support and Development
Topic: Raycasting with shapes?
Replies: 2
Views: 2755

Re: Raycasting with shapes?

That solution jumped to mind before. Requires some additional coding to put into a single function call but I guess it's do-able. That would be the easiest / robust solution then?
by Clavus
Mon Apr 29, 2013 11:41 am
Forum: Support and Development
Topic: Raycasting with shapes?
Replies: 2
Views: 2755

Raycasting with shapes?

To give some context for this problem: I have a top-down game where the player slashes with his sword in a quarter-ish circle arc. I use the physics system to detect what bodies it hit. Right now, the only way I can think of doing this is is by casting multiple rays distributed over the triangle are...
by Clavus
Sat Jan 12, 2013 5:51 pm
Forum: Support and Development
Topic: Decompressing zip / gzip files
Replies: 2
Views: 3088

Re: Decompressing zip / gzip files

But what in the case of external resources?
by Clavus
Sat Jan 12, 2013 3:45 pm
Forum: Support and Development
Topic: Decompressing zip / gzip files
Replies: 2
Views: 3088

Decompressing zip / gzip files

I'm compressing some of my game content to greatly reduce the size of my project (in .zip or .gz files). However, I'm wondering how I can decompress it during runtime. Can you guys recommend a method? Preferably with as few dependencies as possible.
by Clavus
Sat Jan 05, 2013 12:46 pm
Forum: Support and Development
Topic: lovel.filesystem.load and Lua files in working directory
Replies: 3
Views: 3132

lovel.filesystem.load and Lua files in working directory

I'm using TileD to create lua files that export tables full of level data. So a file level.lua looks like "return { verybigtable }". Now I know you could do func = love.filesystem.load("level.lua") and then do func() to return the table. The problem is, I want to have the level l...