Search found 8 matches
- Thu Dec 11, 2014 3:18 am
- Forum: General
- Topic: Spine finding a bit of a showstopper with LÖVE
- Replies: 5
- Views: 3933
Re: Spine finding a bit of a showstopper with LÖVE
Hi guys! We definitely don't want perspective correction. It sounds like LÖVE can actually render meshes fine, sorry for my confusion. I've added a task for it: https://trello.com/c/5bw8RITR/70-mesh-support-for-love I don't have time at the moment to dig deeper, but it sounds like it won't be too ha...
- Fri Apr 19, 2013 9:32 am
- Forum: General
- Topic: SPINE - Animation Software (LÖVE compatible)
- Replies: 20
- Views: 26276
Re: SPINE - Animation Software (LÖVE compatible)
I've created a generic Lua runtime and refactored spine-corona to use it. I've also added an official LÖVE runtime. Thanks Chèvre! Using your code as a reference made it very easy.
- Thu Apr 18, 2013 10:37 am
- Forum: General
- Topic: SPINE - Animation Software (LÖVE compatible)
- Replies: 20
- Views: 26276
Re: SPINE - Animation Software (LÖVE compatible)
Spine's export format has changed, sorry about that. The data is the same, it is just in a single file. You can probably grab the Lua from spine-corona on Spine's runtime github repo and fix up the Love runtime pretty easily.
- Mon Apr 01, 2013 11:06 pm
- Forum: General
- Topic: SPINE - Animation Software (LÖVE compatible)
- Replies: 20
- Views: 26276
Re: SPINE - Animation Software (LÖVE compatible)
Cool! Thanks for that! :) I haven't looked at the code yet, but do you mind if I made use of it for Spine? You would need to release it under the same license as the Spine runtimes (simplified BSD). Not sure on the angle issue, would have to see it. For Java and C/C++ I've implemented two classes ca...
- Tue Mar 26, 2013 5:04 pm
- Forum: General
- Topic: SPINE - Animation Software (LÖVE compatible)
- Replies: 20
- Views: 26276
Re: SPINE - Animation Software (LÖVE compatible)
Not that I know of, no. I want to make the Lua runtime so the majority of it is reusable, then people only have to implement rendering for whatever game toolkit. I'm neck deep in C/C++/ObjC crap though.
- Sun Feb 17, 2013 5:34 pm
- Forum: General
- Topic: SPINE - Animation Software (LÖVE compatible)
- Replies: 20
- Views: 26276
Re: SPINE - Animation Software (LÖVE compatible)
spectralcanine, what I have described is how 2D skeletal animation works. I can also explain what a game engine is, if that would be helpful.
- Fri Feb 15, 2013 2:37 pm
- Forum: General
- Topic: SPINE - Animation Software (LÖVE compatible)
- Replies: 20
- Views: 26276
Re: SPINE - Animation Software (LÖVE compatible)
Sure. :) First, the runtimes have two loaders, one for JSON and one for binary. Both do the same thing, which is to load the skeleton data and animations from files. The skeleton data contains the bones and slots for the setup pose, and also the skins which contain all the attachments. You create a ...
- Thu Feb 14, 2013 1:50 pm
- Forum: General
- Topic: SPINE - Animation Software (LÖVE compatible)
- Replies: 20
- Views: 26276
Re: SPINE - Animation Software (LÖVE compatible)
Hi guys, I'm Nate, the programmer behind Spine. I'm happy to answer any questions you might have! Spine does have IK, but currently only for posing the skeleton (click the Pose tool, drag a box to select multiple bones, then drag a bone), not during runtime. IK at runtime would be awesome, but often...