Search found 98 matches

by pygy
Wed Jul 18, 2012 11:03 pm
Forum: Libraries and Tools
Topic: Pölygamy: a collection of LÖVE helper libraries
Replies: 54
Views: 37015

Re: Pölygamy: a collection of LÖVE helper libraries

Wow!

Cool to know that someone is still using this :-)

I'll update the library, thanks for the report...
by pygy
Wed Dec 28, 2011 10:30 pm
Forum: nLÖVE
Topic: Getting it into 'vanilla' love.
Replies: 17
Views: 125895

Re: Getting it into 'vanilla' love.

Regarding OpenGL ES, bmelts' WIP iPhone port is probably a good starting point. It can be tested on any desktop thanks to the dgles wrapper (OpenGL ES 1.1 -> Opengl 1.5).
by pygy
Fri Sep 30, 2011 2:20 pm
Forum: General
Topic: Sandboxing (poll)
Replies: 83
Views: 44640

Re: Sandboxing (poll)

I didn't read the whole thread and apologize if this has already been covered. Even though one should be wary of running untrusted code, I would like to know who among you does a full code audit of every .love file posted on this forum before running it. I don't. AFAIK, there are more .love files di...
by pygy
Fri Sep 30, 2011 12:35 pm
Forum: General
Topic: Future for PowerPC Linux?
Replies: 8
Views: 6478

Re: Future for PowerPC Linux?

If it can cheer up PPC users, generic PowerPC support is being added to LuaJIT. Previously, it only supported models with a custom FPU ("PPC/e500").

http://repo.or.cz/w/luajit-2.0.git/shortlog/
by pygy
Thu Aug 25, 2011 6:22 pm
Forum: Games and Creations
Topic: In The Dark
Replies: 67
Views: 31082

Re: In The Dark

If you raise money through paypal, don't talk about donations, but sponsoring.

People have had their account suspended for having used the wrong words to raise cash for a for profit project (I think it was an indie game).
by pygy
Fri Feb 04, 2011 12:45 pm
Forum: Libraries and Tools
Topic: Grace (Alpha 4) - object-oriented framework for LÖVE
Replies: 26
Views: 14671

Re: Grace (Alpha 3) - object-oriented framework for LÖVE

BlackBulletIV wrote:

Code: Select all

Input.define{'supershot', key = 'space', key = 'shift', mouse = 'l'}
That won't work (brainfart, I guess ;-))

Code: Select all

Input.define{'supershot', key = {'space', 'shift'}, mouse = 'l'}
by pygy
Thu Jan 13, 2011 10:26 pm
Forum: Games and Creations
Topic: Noah's Ark 0.7.0
Replies: 22
Views: 16783

Re: Noah's Ark 0.7.0

Small suggestion: I find the end too abrupt. A last bubble with "Ponder that!", unskippable for a few seconds would enhance the troll effect.
by pygy
Wed Jan 12, 2011 12:13 pm
Forum: Games and Creations
Topic: Noah's Ark 0.7.0
Replies: 22
Views: 16783

Re: Noah's Ark 0.7.0

Excellent :-) The music reminds me of Illusion of Time on the SNES.

Also: you're a mastertroll ^^
by pygy
Tue Dec 28, 2010 5:24 pm
Forum: Games and Creations
Topic: A game about growing plants (beta 6 released!)
Replies: 136
Views: 65029

Re: A game about growing plants

What about emulating how a real tree works? The process is also recursive, but a bit more complex. Roughly (I'm not a botanist, some of the details could be off): The apical sprout gets out of the ground, and produces a straight stem pointing to the light and/or away from the ground. On a regular pa...
by pygy
Tue Dec 07, 2010 11:32 am
Forum: General
Topic: LÖVE 0.7.0 Game Slave released
Replies: 53
Views: 61589

Re: LÖVE 0.7.0 Game Slave released

Also: w0000000t!!! :crazy: