Holy crap that's awesome!zipperipper wrote:ok.. so far, draws points in 3D and writes text in 3D, i am going to fix line and surface rendering(not included), they mess up when they go behind the camera.
edit: and eventually add basic physics(for the player, dont know about objects)
Search found 17 matches
- Mon Feb 15, 2010 10:58 pm
- Forum: Games and Creations
- Topic: Zipperippers Showcase
- Replies: 60
- Views: 38219
Re: Zipperippers Showcase
- Sun Feb 14, 2010 2:10 pm
- Forum: Games and Creations
- Topic: Komoplode (chain reaction game)
- Replies: 11
- Views: 9881
Re: Komoplode (chain reaction game)
I'm going out here on a limb, but since all the .lua files state that they are under zlib it should be okay.kikito wrote:mm is there a .love file somewhere?
The komoplode.exe is just love.exe + game.love, renamed; you can open that .exe with 7-zip.
- Sat Feb 13, 2010 12:22 pm
- Forum: Support and Development
- Topic: [newbie] question and 1st project.
- Replies: 5
- Views: 3678
Re: [newbie] question and 1st project.
I think he probably means random as in random start position of the fall; you could make a simple game out of that easily enough (spaceship dodging "falling" asteroids or something like that).Robin wrote:I don't really get it. What's the use of a "random" falling object?
- Sat Feb 13, 2010 11:46 am
- Forum: Support and Development
- Topic: Saving settings between sessions?
- Replies: 17
- Views: 9737
Re: Saving settings between sessions?
Haven't tested it, but this should work. You forgot the "then" after the first if- fork but other than that it runs perfectly fine. ;) It's a pretty clear example but I'd like to add 2 questions, I've browsed the lua tutorial wiki as well pil to some extent but haven't found what I wanted...
- Sat Feb 13, 2010 11:13 am
- Forum: Support and Development
- Topic: [newbie] question and 1st project.
- Replies: 5
- Views: 3678
Re: [newbie] question and 1st project.
hello all!! :megagrin: can someone help me to write a tutorial about how to make random falling object.please i wanna learn this game engine.thx. sorry for my bad english. :ehem: Also you should take a look at the lovealanche demo, yes it's not really random but you can learn a thing or two from it...
- Fri Feb 12, 2010 10:17 am
- Forum: Support and Development
- Topic: Saving settings between sessions?
- Replies: 17
- Views: 9737
Re: Saving settings between sessions?
If you open a file for writing ( local f = love.filesystem.newFile("bla") f:open("w") ), the file is created. AFAIK, newFile doesn't even try to open a file, but f:open() does. Yes that's what I mean, if you open a non existant file with write it would be created, however to ope...
- Fri Feb 12, 2010 12:09 am
- Forum: Support and Development
- Topic: Saving settings between sessions?
- Replies: 17
- Views: 9737
Re: Saving settings between sessions?
That's because love.graphics.setColor doesn't take a table as argument: it takes three or four numbers: love.graphics.setColor(255, 0, 0) -- red unpack() unpacks a table into an argument list: love.graphics.setColor(unpack({255, 0, 0})) -- red The table constructor {} can do the reverse (although i...
- Thu Feb 11, 2010 8:14 pm
- Forum: General
- Topic: Avatars: OBEY!
- Replies: 763
- Views: 1194322
Re: Avatars: OBEY!
clever, huh? (not)
- Thu Feb 11, 2010 6:42 pm
- Forum: Support and Development
- Topic: Saving settings between sessions?
- Replies: 17
- Views: 9737
Re: Saving settings between sessions?
This should work: Indeed it does, thank you very much and I wasn't even that far off. Something you might not know (judging your code): t["key"] == t.key And it works the other way around as well: love["graphics"]["draw"] Yes you are right, I didn't know that, should s...
- Thu Feb 11, 2010 5:20 pm
- Forum: Support and Development
- Topic: Saving settings between sessions?
- Replies: 17
- Views: 9737
Re: Saving settings between sessions?
And, if you modify conf.lua it isn't in the .love, it'd be in the save folder as well. I didn't even think about that, well I'll give it a shot later. But for now I habe a new question to pester you with :P I'm currently using button.lua from the NO demo to create buttons. ----------------------- -...