Hellö everyone !
I did some experiments as well, and since i really dislike squared grids, guess what ? I tried these on hexagrids !
I didn't include a love file, since it was just a test/prototype, let's say it was coded with my feet (especially the rendering function)
Search found 62 matches
- Tue Apr 02, 2013 8:16 am
- Forum: Libraries and Tools
- Topic: Maze Thread
- Replies: 50
- Views: 54258
- Wed Mar 27, 2013 5:08 pm
- Forum: General
- Topic: Game Physics in Love2D [Book] [V0.2] [WIP]
- Replies: 11
- Views: 9608
Re: Game Physics in Love2D [Book] [V0.2] [WIP]
Hi ! I wonder with what software do you make this e-book, because it seems to me that using LaTeX could really increase your work flow with this kind of writing (basically, you leave all the rendering and the positioning to the software and it really saves time ^^). FYI, i got a master's degree in p...
- Wed Mar 27, 2013 4:49 pm
- Forum: Games and Creations
- Topic: [wip] Highvoid [v0.003a]
- Replies: 13
- Views: 8687
Re: Highvoid
Hi ! Your game is pretty neat, i didn't check the coding yet but here is a few power up (and down ^^) ideas : - Something to make your size bigger or smaller - Some bombs (exploding on touch) that clear the blacks boxes around them (the more powerful, the bigger the radius) - Something to increase o...
- Mon Mar 25, 2013 10:10 pm
- Forum: Libraries and Tools
- Topic: LÖVE Dice
- Replies: 5
- Views: 4624
Re: LÖVE Dice
Hi ! First, nice first little Lib you have there ^^ And, as coding convention, I prefer to not use the __call for creating new objects for a simple reason : I want to keep the possibility for my objects to use it for something else. e.g. What if i want to create a functional object that can produce ...
- Mon Mar 18, 2013 2:47 pm
- Forum: Games and Creations
- Topic: Quest of Danyerium I(Alpha 0.01)
- Replies: 7
- Views: 3513
Re: Quest of Danyerium I(Alpha 0.01)
Don't worry and keep working. Any active project will surely have feedback ^^ As for myself i wait the game to be a little more constructed to do a complete feed back, because right now i don't have much to say since the game itself isn't much ! But i love the background story and astronomy, so go o...
- Mon Mar 18, 2013 2:22 am
- Forum: General
- Topic: How to pass a function by refference
- Replies: 2
- Views: 3319
Re: How to pass a function by refference
Hellö ! Functions are in lua, just like any variables. However if you use the () syntax you will make a function call. So, either you pass the function as it is : button.click = mouseclick or you make a function that will return a function : local factory = function (btn) return function (x, y, b) -...
- Tue Mar 12, 2013 10:46 pm
- Forum: Libraries and Tools
- Topic: [Lib] colorData v0.1
- Replies: 2
- Views: 2575
Re: [Lib] colorData v0.1
Well... I could do that ! However the main.lua file is just a showroom, i don't want to spend time on interfacing tests in which i will have no future needs for. (i will think of something for the unreadable colors, like make a function to get nagative/complementary colors and display it as backgrou...
- Tue Mar 12, 2013 8:25 pm
- Forum: Libraries and Tools
- Topic: [Lib] colorData v0.1
- Replies: 2
- Views: 2575
[Lib] colorData v0.1
Hellö ! I designed a little library to manage colors, gradients and color collections. It's 75% done and can be used as it is. The "data" inside he name isn't here to be pretty ^^ I added a whole bunch of predefined colors (it's in fact the second purpose of the library). Here is a testing...
- Sun Mar 10, 2013 1:17 am
- Forum: Games and Creations
- Topic: L-Type, Shoot 'em Up
- Replies: 8
- Views: 4598
Re: L-Type, Shoot 'em Up
Really promising !
keep up the good work
keep up the good work
- Fri Mar 08, 2013 6:08 pm
- Forum: Libraries and Tools
- Topic: Tiny Test, order from chaos
- Replies: 5
- Views: 4544
Re: Tiny Test, order from chaos
Hellö ! I've made a mini game inspired by this curiosity : memory Glyph.love It's a little memory game with generated symbols.. guess how they are generated ^^ Btw, @celynwalters, just saw your edit2. It indeed tends to have privileged axes towards the diagonals, i had a few perfect circles (perfect...