Well... I decided to add moving platforms instead. It was a bit harder than I first thought, but now they are working nicely. Just some bugs in the editor that I need to take care of
Thanks! It's going to be a "punch him/her to death"-syled game. I haven't had very much time to work on it but I've started to implement an edit mode where you can modify the level on the fly. Currently you can draw/move/delete obstacles in a variable grid-snap way. https://love2d.org/imgm...
So, me and my wife decided we should try to collaborate on a game. For the first time, I'll try to keep my hands to the technical side and not focus on any graphics. So the game is supposed to be as simple as possible but tight enough in it's controlls to be enjoyable. Here's an animated preview of ...
I'm sorry if this been brought up before, I made a quick search and didn't find anything about it. Also I'm not a very frequent visitor so I might have missed some debate about it. Why isn't library development in its own sub-forum? It feels like 80% (Actually more like 15/25 right now, but still......
Well, like the title asks...
With the new(?) borderless option in love.window, is it possible to get transparent background to make "non-square" windows?
love.graphics.setBackgroundColor() doesnt seem to do the trick
Well, it's as I thought then... Inny, thanks for the random function, will try it out as soon as I have time! Lafolie, I think that sharing files is to much hassle for many players. The seed function in games like Minecraft is, imo, the best way to share maps. No network needed, no uploads, no downl...
Time for a small update... I'm tinkering with the UI. What you see is Health-bar, Mana-bar, Food-bar and Exp-bar. 120811-001.png The ZX Spectrum colors are now used! (You're able to turn them of like proposed) Thanks Jasoco :) The maps will be seed-based so that you're able to share them with friend...