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by thesleepless
Sat Feb 02, 2013 6:40 pm
Forum: Libraries and Tools
Topic: Pixel art with GLSL cel shade lighting concept
Replies: 67
Views: 138840

Re: Pixel art with GLSL cel shade lighting concept

Note: if you want to use this on rotating objects it won't work without a bit extra. You need to convert the object space normals into world space normals when you do your lighting. This will work, although I'm sure it's not the most efficient method, but I'm new to this GLSL stuff. vec4 n = vec4(no...