Search found 4 matches
- Sat Jan 25, 2014 2:56 pm
- Forum: Libraries and Tools
- Topic: Fixed Cupid for 0.9.0
- Replies: 1
- Views: 1887
Fixed Cupid for 0.9.0
Hey everybody, I was trying to use Cupid with 0.9.0 and realized that it was super-broken with the new version. Lots of API changes and a change of how the love table is instantiated in boot.lua (I think that's the cause of the "window" problem). Anyway, I spent some time last night and th...
- Sat Jan 25, 2014 8:08 am
- Forum: General
- Topic: LÖVE 0.9.0 released
- Replies: 87
- Views: 91530
Re: LÖVE 0.9.0 released
0.9 also broke Cupid but nobody seems to have noticed. When starting Love you briefly get a message saying "boot.lua:322: attempt to index field 'window' (a nil value); it seems Cupid is doing something that Love doesn't like afterwards, but I couldn't quite find the cause. I also sent a messa...
- Mon Jan 18, 2010 8:54 pm
- Forum: Support and Development
- Topic: Wrapping around the world
- Replies: 3
- Views: 2644
Re: Wrapping around the world
Hmm, I could see how that might work, unless of course one object wraps on top of that same out-of-bounds object. Plus, the objects will pop from one side to the other pretty badly in this case. Also, I'd have to keep track on which direction the ball is moving and distinguish between "the ball...
- Mon Jan 18, 2010 7:59 pm
- Forum: Support and Development
- Topic: Wrapping around the world
- Replies: 3
- Views: 2644
Wrapping around the world
I'm attempting to create a game where objects wrap around at the edges of the world, but I'm running into an issue with the physics engine. What I'm doing at the moment is simply moving the objects to the other side of the screen when they reach an edge, but when one object pops to the other side of...