Search found 65 matches
- Mon Jun 28, 2010 11:52 am
- Forum: Games and Creations
- Topic: lodex: a shmup
- Replies: 18
- Views: 15151
Re: lodex: a shmup
No, no, no, if you guys would've just checked the file.. the problem is that there are both the yale dir and yale.lua. Thanks man, that was it. I used that as a way to make possible something like require "yale", since the init.lua in folder method was broken. That was before I decided to...
- Mon Jun 28, 2010 6:58 am
- Forum: Games and Creations
- Topic: lodex: a shmup
- Replies: 18
- Views: 15151
Re: lodex: a shmup
Looks interesting. It's a bit CPU-intensive for my machine. haha, box2d simulation of things is pretty tough. yeah, so wondering if I should nix the physics system and write a simplified game physics handler. It might work as .love if you change all those require "yale/util" etc. to requi...
- Mon Jun 28, 2010 5:10 am
- Forum: Games and Creations
- Topic: lodex: a shmup
- Replies: 18
- Views: 15151
Re: lodex: a shmup
Yeah, I'm having some trouble with packaging. I just tested extracting and executing the resulting folder structure - that should work. Unfortunately, on the love file, love can't find compressed subdirectories. Maybe that's a sort of feature request? :| @rikkit: apologies, look two posts up, my goo...
- Mon Jun 28, 2010 4:48 am
- Forum: Games and Creations
- Topic: lodex: a shmup
- Replies: 18
- Views: 15151
Re: lodex: a shmup
Fault: my stoned self :awesome: Oh, and fixing packaging problem. Mybad. Edit: OK, so I guess subdirectories inside of love files should work? :( I'm pretty sure that you can unzip this and do the standard love thing, though. Still, how to fix this? Should I be modifying my source layout? Is there a...
- Mon Jun 28, 2010 4:39 am
- Forum: Games and Creations
- Topic: lodex: a shmup
- Replies: 18
- Views: 15151
Re: lodex: a shmup
The WIP demo is here. Hoorah. The code is somewhat messy but WTFPL, except for bartbes' SoundManager which isn't, but is under MIT. There's a WIP modular library included, but with no instructions, since it's WIP. You kids have fun. Controls: Move - left, right, up, down or the first joystick knob o...
- Fri Jun 25, 2010 10:25 pm
- Forum: Games and Creations
- Topic: lodex: a shmup
- Replies: 18
- Views: 15151
Re: lodex: a shmup
will release a rudimentary demo once the sfx come in. maybe some music.
- Fri Jun 25, 2010 7:18 am
- Forum: Games and Creations
- Topic: lodex: a shmup
- Replies: 18
- Views: 15151
lodex: a shmup
so it's not completed yet, but I thought I might release a screenshot before I put out a demo.
here is a part where I'm about to die:
here is a part where I'm about to die:
- Sat Jun 12, 2010 3:56 am
- Forum: Libraries and Tools
- Topic: BÖÖBS: Input for Fighting Games
- Replies: 7
- Views: 8583
BÖÖBS: Input for Fighting Games
yuh, 8-) unfortunately, because I'm lazy, the testbed only works for windows folks with console. BÖÖBS, however, does not depend on this, and it would be easy to change this behavior. but I'm tired and done for now and I would rather work on games :awesome: edit: moveset for testbed: d rd r p l ld d...
- Wed Jun 09, 2010 6:47 am
- Forum: General
- Topic: Intro/Question
- Replies: 35
- Views: 13580
Re: Intro/Question
Indeed.
- Tue Jun 08, 2010 9:32 pm
- Forum: General
- Topic: Intro/Question
- Replies: 35
- Views: 13580
Re: Intro/Question
I assume you're using phpbb. Check their manual for the elusive decimal identification error value T.
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