Space Inquisitor was a game I was working on about a month ago. I finished a prototype but decided that it was too much work to finish, so I just left it at that. It's a lot of fun to mess around with, though.
Search found 5 matches
- Sun Mar 15, 2015 8:58 pm
- Forum: Libraries and Tools
- Topic: Space Inquisitor Prototype
- Replies: 1
- Views: 1680
- Sun Jul 20, 2014 12:35 am
- Forum: Support and Development
- Topic: Limited framerate by default?
- Replies: 1
- Views: 1428
Limited framerate by default?
While testing my game, I noticed that my framerate seems to stick at a steady 60 fps. I tested this with an empty project and it behaved the same. I decided to just ignore it and be happy by the fact I wouldn't have to implement my own limiter. But when I sent the game to my friend, the game was beh...
- Wed May 29, 2013 12:36 am
- Forum: General
- Topic: Avatars: OBEY!
- Replies: 763
- Views: 1194580
Re: Avatars: OBEY!
Count meh in!
- Wed Jan 30, 2013 4:55 pm
- Forum: Support and Development
- Topic: [Resolved] Need Help with Console
- Replies: 3
- Views: 2359
Re: Need Help with Console
Thank you. That worked fine.Nixola wrote:I use Bartbes' Repler for that. I can't make it work with conf.lua though, I have to call love._openConsole() inside love.load to make it work
EDIT: the input Repler receives is just Lua though, you'll have to create and use a function
- Wed Jan 30, 2013 2:17 am
- Forum: Support and Development
- Topic: [Resolved] Need Help with Console
- Replies: 3
- Views: 2359
[Resolved] Need Help with Console
Hello, all. I'm working on adding a debug console to the game. I got it open and started adding print() functions everywhere. But I need help reading input from the console. Right now I'm using io.read(), but I need it not to pause everything in the game while it's reading. Is there any other functi...