Can you tell me what im doing wrong ??
the program is closely based to one of the examples that love 2d provides
Search found 5 matches
- Sun Feb 03, 2013 6:02 am
- Forum: Support and Development
- Topic: Gravity stops working after collision
- Replies: 3
- Views: 2508
- Thu Jan 31, 2013 10:42 pm
- Forum: Support and Development
- Topic: Gravity stops working after collision
- Replies: 3
- Views: 2508
Gravity stops working after collision
Hello, im having a problem with the physics in my game. It seems like after my dynamic physics body (character) collides with a static physics body (stage) the gravity no longer applies to my character, so when i step off the stage he hovers... if you let the character fall from its initial position...
- Wed Jan 30, 2013 2:52 am
- Forum: Support and Development
- Topic: Pixel Art and anti-aliasing
- Replies: 3
- Views: 3863
Re: Pixel Art and anti-aliasing
Thank you! The problem is solved !
Here's the solution :
Here's the solution :
Code: Select all
function love.load()
love.graphics.setDefaultImageFilter("nearest", "nearest")
ship = love.graphics.newImage("images/spaceship.png")
end
- Wed Jan 30, 2013 2:08 am
- Forum: Support and Development
- Topic: Pixel Art and anti-aliasing
- Replies: 3
- Views: 3863
Pixel Art and anti-aliasing
Hello i have some pixel art that is 8x8 and i wish to have it scaled up. my problem is when the image is scaled the pixels are blurred. i want to achieve a nice crisp blocky look. If anyone could help me that would be great
- Wed Jan 30, 2013 1:55 am
- Forum: Games and Creations
- Topic: Bow Quest Adventure Hero[NOT FINISHED]
- Replies: 15
- Views: 10265
Re: Bow Quest Adventure Hero[NOT FINISHED]
Hey there, how did you get the pixel art to scale without the anti-aliasing ?? great looking game by the way!!