Search found 4 matches
- Sun Feb 07, 2010 8:51 pm
- Forum: Support and Development
- Topic: Automatically converting 0.5.0 games to 0.6.0
- Replies: 36
- Views: 16184
Re: Automatically converting 0.5.0 games to 0.6.0
sadly no, it didn't help at all.
- Sun Feb 07, 2010 8:16 pm
- Forum: Support and Development
- Topic: Automatically converting 0.5.0 games to 0.6.0
- Replies: 36
- Views: 16184
Re: Automatically converting 0.5.0 games to 0.6.0
well, the game just runs fine in 0.5.0, so I really don't know what's wrong.
I'll convert the game myself, just wanted to make it simpler
I'll convert the game myself, just wanted to make it simpler
- Sun Feb 07, 2010 6:53 pm
- Forum: Support and Development
- Topic: Automatically converting 0.5.0 games to 0.6.0
- Replies: 36
- Views: 16184
Re: Automatically converting 0.5.0 games to 0.6.0
it still isn't fixed :( hand-holder (v0.4) for porting games for LÖVE 0.5.0 to 0.6.0 lua: /home/lfcorreia/Download/hand-holder.lua:225: bad argument #1 to 'setfenv' (number expected, got nil) stack traceback: [C]: in function 'setfenv' /home/lfcorreia/Download/hand-holder.lua:225: in main chunk [C]:...
- Sun Feb 07, 2010 4:08 pm
- Forum: Support and Development
- Topic: Automatically converting 0.5.0 games to 0.6.0
- Replies: 36
- Views: 16184
Re: Automatically converting 0.5.0 games to 0.6.0
Hey, got an error: hand-holder (v0.4) for porting games for LÖVE 0.5.0 to 0.6.0 lua: /home/lfcorreia/Download/hand-holder.lua:20: attempt to get length of global 'cfiles' (a nil value) stack traceback: /home/lfcorreia/Download/hand-holder.lua:20: in function 'warn' /home/lfcorreia/Download/hand-hold...