thank you @dusoft for pointing me toward this colorFromBytes function!
Sure it's not easy to find a good balance between breaking everything to move forward, and keeping old, dormant, deprecated code for compatibility's sake...
Search found 167 matches
- Sun Nov 05, 2023 8:53 pm
- Forum: Libraries and Tools
- Topic: cindy - [0-255] color range in LÖVE 11
- Replies: 12
- Views: 29921
- Sun Nov 05, 2023 3:54 pm
- Forum: Libraries and Tools
- Topic: cindy - [0-255] color range in LÖVE 11
- Replies: 12
- Views: 29921
Re: cindy - [0-255] color range in LÖVE 11
The benefit is that you are not restricted to 8bit values. maybe some gradients could benefit from this then... even if I suppose many monitors won't support this yet. Anyway, I've found this tool coded in Löve very convenient to pick a color: https://love2d.org/forums/viewtopic.php?p=257037#p257037
- Sun Nov 05, 2023 3:10 pm
- Forum: Libraries and Tools
- Topic: cindy - [0-255] color range in LÖVE 11
- Replies: 12
- Views: 29921
Re: cindy - [0-255] color range in LÖVE 11
it's working fine. IMHO it wasn't a good idea to make this breaking change, especially when most color pickers are using a 0-255 range for colors, it's a real PITA to work with colors since Löve 11. It don't understand the benefit of this.
- Sat Jul 18, 2020 1:21 pm
- Forum: Support and Development
- Topic: how to make math / graphical plot?
- Replies: 8
- Views: 5796
Re: how to make math / graphical plot?
@ReFreezed You may want to replace the default love.run as it's calling love.graphics.clear every frame. thanks a lot, it's working perfectly, I've just commented the "love.graphics.clear(love.graphics.getBackgroundColor())" part! @pgimeno Well, the obvious way is to draw the plot to a can...
- Fri Jul 17, 2020 10:56 pm
- Forum: Support and Development
- Topic: how to make math / graphical plot?
- Replies: 8
- Views: 5796
how to make math / graphical plot?
hello, I wanted to draw some functions using love.graphics.points it works, I can see the individual points, but it's not persistent, a new point replace the previous one, I wanted it to draw some curves or lines, like in a graphical. How could I achieve that? function love.load() x, y = 0, 0 t=0 en...
- Fri Nov 01, 2019 10:15 pm
- Forum: Games and Creations
- Topic: Max Downforce - arcade racer
- Replies: 15
- Views: 21181
Re: Max Downforce - arcade racer
it looks very smooth! Well done!
- Wed Jun 08, 2016 7:38 pm
- Forum: Libraries and Tools
- Topic: [Library] Andralog - Analog control for Android
- Replies: 14
- Views: 13920
Re: [Library] Andralog - Analog control for Android
thanks for this. It didn't work with Löve 0.10, so I've tried to convert the deprecated function to the new ones (or the replacements). I'm not an expert in lua, so it might not be all correct, but it seems to work. Is there a way to simulate a button press (like a firebutton)? andralog_0-10.love Wh...
- Wed Jun 08, 2016 7:04 pm
- Forum: Libraries and Tools
- Topic: GOOi, an Android-Oriented GUI Library
- Replies: 134
- Views: 188196
Re: GÖÖi, an Android-Oriented GUI Library
thanks a lot for this conveniant library!
- Wed Jun 08, 2016 11:55 am
- Forum: Support and Development
- Topic: Love2D Exporter Online
- Replies: 7
- Views: 8108
Re: Love2D Exporter Online
thank you for this tool!
- Wed Jun 08, 2016 11:55 am
- Forum: General
- Topic: Blog Article: OUYA: Pico-8's Fantasy Console
- Replies: 2
- Views: 3853
Re: Blog Article: OUYA: Pico-8's Fantasy Console
That's interesting. It's strange the picolove tool is not mentioned on this forum.