New version released: 1.12
Go see first post for details
Enjoy.
Search found 54 matches
- Fri Aug 02, 2013 10:40 am
- Forum: Games and Creations
- Topic: Arcane Duel
- Replies: 14
- Views: 17325
- Mon Apr 15, 2013 8:19 am
- Forum: Support and Development
- Topic: player controls in love.update vs. love.keypressed/released
- Replies: 18
- Views: 14024
Re: player controls in love.update vs. love.keypressed/relea
Plus relying on exactly the right position measured in pixels. It's incredibly easy to mess up and even if you don't, a bug somewhere else in your game could break your game because of it. (If you assume the player will never reach pixel 392, because at pixel 391, you turn them around, you still ha...
- Sat Apr 13, 2013 8:17 am
- Forum: Support and Development
- Topic: player controls in love.update vs. love.keypressed/released
- Replies: 18
- Views: 14024
Re: player controls in love.update vs. love.keypressed/relea
What does that mean exactly?Robin wrote:That is extremely fragile and I wouldn't recommend designing your game like that.Username wrote:The character in your computer moves at 5 pixels per game tic, so if you need to stop movement at pixel number 3, you simply can't.
- Thu Apr 11, 2013 8:47 am
- Forum: Support and Development
- Topic: #include "love"
- Replies: 1
- Views: 2381
#include "love"
Is it possible to use löve from another app as a library? For example from within a C++ app with a #include directive? Or from any programing language that supports Lua scripting, could I use Löve as a library? The program was made to run on Windows platform, so I no need a version for Linux or MacO...
- Thu Apr 11, 2013 8:27 am
- Forum: Libraries and Tools
- Topic: Can't stop loving --ElectroStatics Simulator
- Replies: 3
- Views: 3503
Re: Can't stop loving --ElectroStatics Simulator
Not much accuracy:
But still it's funny to play with it.
But still it's funny to play with it.
- Wed Apr 10, 2013 4:09 pm
- Forum: General
- Topic: What code editor do you use ?
- Replies: 195
- Views: 318228
Re: What code editor do you use ?
I use:
$ echo 'function love.draw()' > line1
$ echo ' love.graphics.print("Hello world", 200, 200)' > line2
$ echo 'end' > line3
$ cat line1 line2 line3 > main.lua
I use Geany, in fact.
$ echo 'function love.draw()' > line1
$ echo ' love.graphics.print("Hello world", 200, 200)' > line2
$ echo 'end' > line3
$ cat line1 line2 line3 > main.lua
I use Geany, in fact.
- Wed Apr 10, 2013 3:32 pm
- Forum: Support and Development
- Topic: player controls in love.update vs. love.keypressed/released
- Replies: 18
- Views: 14024
Re: player controls in love.update vs. love.keypressed/relea
The problem when using love.keyboard.isDown is that you cannot control the repeat timing due to the different dt's that may have different computers, so in a slow computer I may press left arrow key to walk and the character will move relatively slow, while an user with a top-end computer may do th...
- Wed Apr 10, 2013 7:52 am
- Forum: Support and Development
- Topic: Continuously Scrolling Background
- Replies: 8
- Views: 6525
Re: Continuously Scrolling Background
Hi everyone! This is my first post as a member. Please inform me if I break any rules. (Just in case...) I inform you that you broke a basic rule on your first post: search the forums before posting a question, because just 10 threads below this, you can find this: https://love2d.org/forums/viewtop...
- Wed Apr 10, 2013 7:46 am
- Forum: Support and Development
- Topic: player controls in love.update vs. love.keypressed/released
- Replies: 18
- Views: 14024
Re: player controls in love.update vs. love.keypressed/relea
Some events only happen once, when a key is pressed, then use keypressed() (e.g. jumping). Other events happen continuously, as long as a key is held down, in this case put it into update(dt) (e.g. walking). The problem when using love.keyboard.isDown is that you cannot control the repeat timing du...
- Tue Apr 09, 2013 8:17 am
- Forum: LÖVE-Android
- Topic: How to save/load data to/from file?
- Replies: 4
- Views: 9496
Re: How to save/load data to/from file?
I just think that love.filesystem simply isn't implemented yet. Just wait for it. Also, writing to the sdcard is probably not what you want. It requires special permissions if you make your game standalone. It's better to use folders that the Android system gives each app for smaller files like set...