Search found 8 matches

by MrMonacle
Thu Sep 05, 2013 2:56 am
Forum: Support and Development
Topic: Having a problem...
Replies: 1
Views: 1475

Having a problem...

So, I want to have a main menu that is controlled by they w and s keys. implemented this, but... It doesn't act like I want it to... Pressing the w key to go up works... but, pressing the s key to go down, takes you all the way down. I debuged this, and found that it does each thing sequentially... ...
by MrMonacle
Sun Jan 27, 2013 9:26 pm
Forum: Support and Development
Topic: Pick a random image?
Replies: 2
Views: 2432

Re: Pick a random image?

Thanks for that, Silly mistake by me.
by MrMonacle
Sun Jan 27, 2013 9:00 pm
Forum: Support and Development
Topic: Pick a random image?
Replies: 2
Views: 2432

Pick a random image?

I want my game to pick a random image using this piece of code

Code: Select all

ObjNum = math.random(1, 3) 
scenes = love.graphics.newImage("Images/"ObjNum".png")
When I run the game, It tells me Syntax Error: main.lua:11: ')' expected near 'ObjNum'
by MrMonacle
Sat Jan 26, 2013 2:57 am
Forum: Support and Development
Topic: My time not printing to the screen but is working with print
Replies: 4
Views: 3061

Re: My time not printing to the screen but is working with p

One more question, when my timer hits, 14.5, I have it set to 0 and then start again but I want it to keep going up to 14.5 and then going back to 0 and starting again, any help? I currently have this code function love.update(dt) timer = love.timer.getTime() if timer >= 14.5 then timer = 0 end if t...
by MrMonacle
Sat Jan 26, 2013 2:45 am
Forum: Support and Development
Topic: My time not printing to the screen but is working with print
Replies: 4
Views: 3061

Re: My time not printing to the screen but is working with p

I will try that. If it doesn't work, I will post the .love

EDIT: Just didn't define the location, that worked.
by MrMonacle
Sat Jan 26, 2013 2:22 am
Forum: Support and Development
Topic: My time not printing to the screen but is working with print
Replies: 4
Views: 3061

My time not printing to the screen but is working with print

I have run into a problem when working on my game. I need a timer and it doesn't seem to be working. When I use print(timer) it works but when in love.draw() with this code love.graphics.print(timer) it gives me the error, "Error, main.lua.18: bad argument #1 to 'print' (string expected, got ni...
by MrMonacle
Wed Jan 23, 2013 12:40 am
Forum: Support and Development
Topic: Textbox in love?
Replies: 2
Views: 2160

Textbox in love?

Is it possible to have some kind of textbox with out having to define every single keyboard button and making that print to a string?
by MrMonacle
Tue Jan 22, 2013 12:06 am
Forum: Support and Development
Topic: How to stick to a surface without physics and, rotate screen
Replies: 1
Views: 1201

How to stick to a surface without physics and, rotate screen

Hey love community, I have just started to work on a game and I have a concept but I don't really know how to implement it. I looked at the gridlocked player tutorial and that got me started but I want to add more. 1, I want to always have the player stuck to the cubes on the map and, possibly only ...