Search found 3 matches
- Fri Jan 01, 2010 1:36 pm
- Forum: Support and Development
- Topic: Slower update(dt) function?
- Replies: 8
- Views: 4610
Re: Slower update(dt) function?
The update function is probably still called every frame, but using a counter you can choose on which frames you actually want to do something. (or you can sleep the whole code making it unresponsive) I tried the counter method, but that would clog up the whole program and still kill performance. :...
- Fri Jan 01, 2010 11:28 am
- Forum: Support and Development
- Topic: Slower update(dt) function?
- Replies: 8
- Views: 4610
Slower update(dt) function?
How would I go about writing an update(dt) function that is not called every frame, but let's say every second or so? I've seen that this is possible in BölderDäsch ( http://love2d.org/forum/viewtopic.php?f=5&t=1136 - The rocks physics only tick every half second or so), but that sourcecode is u...
- Fri Jan 01, 2010 11:24 am
- Forum: Libraries and Tools
- Topic: LÖVE 0.5 Mirror?
- Replies: 1
- Views: 1930
LÖVE 0.5 Mirror?
Most projects/demos here don't work with the new 0.6 love. Is there a mirror of the stable 0.5 love somewhere?
And what are all the things I would have to change to give the old scripts some 0.6 love?
And what are all the things I would have to change to give the old scripts some 0.6 love?