Search found 3 matches
- Wed Jan 16, 2013 1:33 pm
- Forum: Support and Development
- Topic: lcurses with love
- Replies: 6
- Views: 3385
Re: lcurses with love
What's the benefit in this case of using LÖVE instead of a plain old Lua executable? All the modules provided by LÖVE. I'd have to implement input/audio/events/thread/etc myself. Also, this is only a test, before I start using graphics/image. So apparently there's zero compatibility between LÖVE an...
- Wed Jan 16, 2013 2:04 am
- Forum: Support and Development
- Topic: lcurses with love
- Replies: 6
- Views: 3385
Re: lcurses with love
Why are you using lcurses instead of LÖVE's standard graphic functions? I just love textual interface for games. :awesome: Playing games on a terminal feels cute and geeky. When learning C, I chose ncurses because of the awesome games made around there. There's a lot of examples from several genres...
- Tue Jan 15, 2013 5:07 pm
- Forum: Support and Development
- Topic: lcurses with love
- Replies: 6
- Views: 3385
lcurses with love
Hello, y'all. I've been trying to use lcurse's graphical interface with love's input and audio modules on a simple game. To do this, I: Disabled love's image and graphic's mode through conf.lua Stopped calling any visual-related functions (love.draw()/love.focus()/etc) Initialized curses And after z...