Search found 137 matches
- Fri Jul 14, 2023 1:23 am
- Forum: General
- Topic: Favourite inspiring/unique games
- Replies: 60
- Views: 110781
Re: Favourite inspiring/unique games
Dungeon crawl: stone soup was my favorite game before devs removing interesting interactions and easy ways to beat a game.
- Fri Jul 14, 2023 1:04 am
- Forum: Support and Development
- Topic: [SOLVED]How can I check if remote socket is terminated?
- Replies: 4
- Views: 2133
Re: How can I check if remote socket is terminated?
Solved by adding small amount of code below to client side. Thank you for everyone who checked and tried to help. local result = client:send("Hi!\n") if result ~= nil then print("Send data to server: Hi! ") else print("Oops. Something happened: Can't send data to server.&quo...
- Thu Jul 13, 2023 2:40 pm
- Forum: Support and Development
- Topic: [SOLVED]How can I check if remote socket is terminated?
- Replies: 4
- Views: 2133
[SOLVED]How can I check if remote socket is terminated?
I'm trying to implement simple server-client application. Server(It's a lua script but it won't work on love itself): socket = require("socket") function newset() local reverse = {} local set = {} return setmetatable(set, {__index = { insert = function(set, value) if not reverse[value] the...
- Sun Jul 09, 2023 2:36 pm
- Forum: Support and Development
- Topic: Require is not working properly
- Replies: 3
- Views: 2122
Re: Require is not working properly
I am not sure, but it looks like that you need to have file const.lua in the root of your project and define here the path to your slab lib: -- lib/slab/init.lua: local Const = require("const") local Slab = require(Const.SLAB_PATH .. ".API") return Slab The file const.lua: -- co...
- Sun Jul 09, 2023 10:50 am
- Forum: Support and Development
- Topic: Require is not working properly
- Replies: 3
- Views: 2122
Require is not working properly
I'm trying to use library called ' Slab ', and I have a directory structure like this: myproject/ |- main.lua |- conf.lua |- ... └lib/ └slab/ ├const.lua ├API.lua ├Slab.lua ├... └init.lua And this is my main.lua: local Slab = require 'lib/slab' function love.load(args) Slab.DisableDocks({'Left', 'Rig...
- Sun Feb 21, 2021 5:17 am
- Forum: Games and Creations
- Topic: Tower of the Silent God - Hack and Slash Roguelite
- Replies: 2
- Views: 4495
- Fri Feb 19, 2021 5:01 pm
- Forum: Games and Creations
- Topic: Tower of the Silent God - Hack and Slash Roguelite
- Replies: 2
- Views: 4495
Tower of the Silent God - Hack and Slash Roguelite
1.png en_1.png Downloads: Android https://play.google.com/store/apps/details?id=com.hondoom.tosg PC https://www.dropbox.com/s/as4yszi684h0y2w/tosg_pc.zip?dl=0 Overview: Tower of the Silent God is turn-based hack and slash roguelite game. Kill everything you see and proceed to next floor. Good luck!
- Wed Nov 18, 2020 1:25 pm
- Forum: Support and Development
- Topic: love.graphics.print troubles
- Replies: 4
- Views: 4892
Re: love.graphics.print troubles
Try this
Instead of this.
http://lua-users.org/wiki/ScopeTutorial
Code: Select all
resolutionw = love.graphics.getWidth()
resolutionh = love.graphics.getHeight()
Code: Select all
local resolutionw = love.graphics.getWidth()
local resolutionh = love.graphics.getHeight()
- Tue Nov 17, 2020 2:26 pm
- Forum: Support and Development
- Topic: Implementing turn-based time system
- Replies: 3
- Views: 4282
Re: Implementing turn-based time system
Thanks pgimeno , I checked https://ironypolicy.wordpress.com/2014/02/05/possession-2-speed-systems-in-roguelikes/ and solved it: First, I added "energy" and "energygen" field for each entities, and changed "movedelay" to "movecost". "energy" represen...
- Tue Nov 17, 2020 9:09 am
- Forum: Support and Development
- Topic: Implementing turn-based time system
- Replies: 3
- Views: 4282
Implementing turn-based time system
First, I apologize for another "I can't make this" question. Currently I'm trying to implementing turn-based time system. .love file is what I made - you can move player and enemies will move towards player using Jumper library. turnsystem.png turnsystem.love But this is my problem: I want...