Search found 206 matches
- Mon Dec 04, 2017 3:47 am
- Forum: Libraries and Tools
- Topic: Textured Polygons for All!
- Replies: 144
- Views: 110280
Re: Textured Polygons for All!
Returned from the grave to clarify that I would like people to use this as they see fit (something like an MIT liscence), just give me credit for my math! I love what you've done with it ghurk, I hope that people will continue to make useful modifications to this as long as it is still relevant. I a...
- Fri Nov 13, 2015 2:33 am
- Forum: Libraries and Tools
- Topic: Volumetric Fog
- Replies: 2
- Views: 3411
Re: Volumetric Fog
Additional attachment:
- Fri Nov 13, 2015 2:31 am
- Forum: Libraries and Tools
- Topic: Volumetric Fog
- Replies: 2
- Views: 3411
Volumetric Fog
I did this back in 2013, thought I had posted it... woohoo foggy all the different versions have something interesting about them... and they will all make your GPU cry if you go fullscreen... I don't have much to say because I made these a long time ago... g5dTwzjVxsg Controls: wasd, space goes up,...
- Thu Nov 12, 2015 12:38 am
- Forum: Libraries and Tools
- Topic: Motion Blurred Odometer
- Replies: 2
- Views: 3273
Re: Motion Blurred Odometer
when i use the binary one there's a point where it just stops. I blame floating point numbers! you should thing about animating the other numbers too. All the numbers are motion blurred. They are not always moving though, in fact they are stationary most of the time, which is why you see the number...
- Thu Nov 12, 2015 12:13 am
- Forum: Libraries and Tools
- Topic: Motion Blurred Odometer
- Replies: 2
- Views: 3273
Motion Blurred Odometer
Ah yes, it's been quite a while since I've posted on this forum, or even used Love2D. I've been making a bhop game on Roblox. And a lot of doing nothing. Well, I finally gathered enough shreds of motivation to actually do something interesting. I had been thinking of how this would look pretty cool ...
- Wed Apr 02, 2014 7:47 am
- Forum: Games and Creations
- Topic: Tower Defence (0.6.2)
- Replies: 14
- Views: 13479
Re: Tower Defence (24h Game Jam)
I clicked a bunch and got this:
You should allow the window to be resized.
Looks promising though!You should allow the window to be resized.
- Sat Mar 22, 2014 8:51 am
- Forum: Libraries and Tools
- Topic: GPU accelerated volumetric shadowbuffer
- Replies: 11
- Views: 9543
Re: GPU accelerated volumetric shadowbuffer
This looks great! To make it as complicated as possible, I would be trying to use a solved integral, but you would probably end up with erf or Ei, so you'd have to implement them if they come up... I like solved integrals. Also, since this is in 2D, wouldn't it be an area-metric shadow buffer? :rofl:
- Fri Feb 21, 2014 11:18 pm
- Forum: Libraries and Tools
- Topic: IRC-Like TCP Chat program
- Replies: 2
- Views: 3250
Re: IRC-Like TCP Chat program
No, I just made it to talk with my friends and to see if I could make it, the only available commands are: /ip x.x.x.x:port /connect /name name If you're hosting the server you can see how many clients are connected, but names are done client side (this is bad, I know) On a side note, I didn't notic...
- Thu Feb 20, 2014 9:07 am
- Forum: Libraries and Tools
- Topic: IRC-Like TCP Chat program
- Replies: 2
- Views: 3250
IRC-Like TCP Chat program
This is the first time I've ever made anything like this! :awesome: It's basically a text chat room for whoever joins. It's pretty bare bones, but I just wanted to see if I could do it. Start the client, and type these commands to join the server running on my computer: /ip 184.65.76.129 /connect Fo...
- Tue Feb 04, 2014 10:45 pm
- Forum: Libraries and Tools
- Topic: Perfect Uniform Motion Blur v1.2
- Replies: 5
- Views: 5453
Re: Perfect Uniform Motion Blur v1.1
I made a simplification that: shortens the code, makes it more efficient, reduces texture look-ups, and is more difficult to follow.
Feeling like a genius level: >9000
Feeling like a genius level: >9000