Search found 8 matches

by timmcd
Sat May 29, 2010 4:09 pm
Forum: Support and Development
Topic: I hate camera systems
Replies: 4
Views: 2348

Re: I hate camera systems

I agree with anjo. I would love an inverted camera system! Get to work! *cracks whip*
by timmcd
Wed May 05, 2010 12:47 am
Forum: Libraries and Tools
Topic: Vidwars - Map Editor
Replies: 15
Views: 7999

Re: Vidwars - Map Editor

So, it supports adding in your own tiles? Also, what is the format for the saved maps?
by timmcd
Thu Mar 11, 2010 10:06 pm
Forum: General
Topic: Handling Depth?
Replies: 4
Views: 4483

Handling Depth?

Hello! I am new to both Lua and Love, and I was wondering how you guys manage drawing depth of images/ the 'z' axis? Do you just have a specific drawing order? Ie: Background -> Player -> Overlay? But what if you need to change it around?
by timmcd
Wed Mar 10, 2010 8:47 pm
Forum: Support and Development
Topic: Drawing with offsets and image magick support?
Replies: 6
Views: 3123

Re: Drawing with offsets and image magick support?

Apply filters to and draw on top of loaded images, via code.
by timmcd
Wed Mar 10, 2010 8:34 pm
Forum: Support and Development
Topic: Drawing with offsets and image magick support?
Replies: 6
Views: 3123

Re: Drawing with offsets and image magick support?

Well yeah, I was just wondering if there was a function like love.graphics.draw that could take this other function...

anyway, I mean the imagemagick library: http://www.imagemagick.org/script/index.php
by timmcd
Wed Mar 10, 2010 8:24 pm
Forum: Support and Development
Topic: Drawing with offsets and image magick support?
Replies: 6
Views: 3123

Drawing with offsets and image magick support?

Is there a function to draw a rectangle (love.graphics.rectangle) with an offset?

Also, is there any sort of support for image magic?
by timmcd
Sat Dec 26, 2009 7:09 am
Forum: Support and Development
Topic: Drawq, am I missing something?
Replies: 3
Views: 3527

Drawq, am I missing something?

I'm trying to use love.graphics.drawq to draw specific tiles from my tileset. Attached is my approach... that doesn't work. I'm not understanding the problem, it _SHOULD_ work. :'(
drawqtesting.zip
the source and picture
(40.99 KiB) Downloaded 230 times
by timmcd
Fri Dec 25, 2009 12:08 am
Forum: Support and Development
Topic: Font: Filetypes and instructions?
Replies: 1
Views: 1423

Font: Filetypes and instructions?

How exactly do I work with the fonts? What kind of filetypes does newFont take? How do font image files need to be formatted, to be used with newImageFont?