Search found 33 matches
- Sun Jan 24, 2016 10:18 pm
- Forum: General
- Topic: Wanted to share art free to use
- Replies: 4
- Views: 3321
Re: Wanted to share art free to use
Added more to my profile. Also if you would like you can contact me if you have some sprites you want this done to. Must be 64x64 or less.
- Sat Jan 23, 2016 10:02 pm
- Forum: General
- Topic: Wanted to share art free to use
- Replies: 4
- Views: 3321
Re: Wanted to share art free to use
I will. I will do the items and terrain too. that's 2000 total. Glad someone likes them.
- Sat Jan 23, 2016 5:21 pm
- Forum: General
- Topic: Wanted to share art free to use
- Replies: 4
- Views: 3321
Wanted to share art free to use
I have been converting 32x32 sprites into vector art. Wanted to share with anyone who could use it. There will be over 1000 when I am finished. Find them at http://opengameart.org/users/kjellgranlund and let me know what you think.
Re: Anybody need music for their game?
I must recommend this post. You have some great music and your willingness to work with someone else is great. I really like the first song you have made for my game. Helps keep the motivation high for me!
Re: Anybody need music for their game?
Music! I am working on a space ship themed game. "Sector 53". I would music for it. Need ambience which apperantly I am terrible at making. My game is here on the forums.it is a serious project that I am working on daily. Feel free to check it out and give your opinion. PM me or respond on...
- Wed Jan 23, 2013 2:42 am
- Forum: Ports
- Topic: Love2D WebPlayer (WebGL)
- Replies: 203
- Views: 209757
Re: Love2D WebPlayer (WebGL)
After some searching I found that firefox on android supports it. Use that browser. It works. I just tested it on my android. Freaking awesome! Now I must use this in my game!!!Ubermann wrote:It is a shame that Android doesn't have or support WebGL.
- Tue Jan 22, 2013 12:17 am
- Forum: Games and Creations
- Topic: Sector 53 [RPG/Ship Shooter]
- Replies: 12
- Views: 11461
Video of newest version
This version is not ready for release, but here is a small video of the direction I am going. I plan on adding multiple enemies and things like astroids that can collide into you or the enemy of that you can shoot and destroy. In this the missles have a tracking. The newest one has the missle delay ...
- Mon Jan 21, 2013 1:04 am
- Forum: Games and Creations
- Topic: Sector 53 [RPG/Ship Shooter]
- Replies: 12
- Views: 11461
Re: Sector 53 [RPG/Ship Shooter]
A major update. The game is now well a game... There is an enemy and a player. You have multiple weapons and the game play is faster for a action feel. The new controls are 'wasd' or arrows to move, 'f' and 'g' or keypad '1' and '2' to fire. The 'm' key will mute the music and escape now leaves the ...
- Sun Jan 20, 2013 1:46 am
- Forum: Support and Development
- Topic: Threads Coroutine and Other [SOLVED]
- Replies: 3
- Views: 3632
Re: Threads Coroutine and Other [UNSOLVED]
The functions load_healthbox() and load_effects() both store images in the gfx_effects_table, which I am guessing is a bug. If you use love.thread you will have limited communication between your thread(s) and the main thread, and on top of that not every love.graphic function will work in the extr...
- Sun Jan 20, 2013 12:42 am
- Forum: Support and Development
- Topic: Threads Coroutine and Other [SOLVED]
- Replies: 3
- Views: 3632
Threads Coroutine and Other [SOLVED]
Ok well I have dived into the deep end without knowing how to swim. I had a simple issue that I wanted to fix and now I have a few questions. First the issue was that when I ran my .love the screen would be white for 4 seconds or so. Not that much of a problem since it was loading everything. But ra...