Hi!
how do i make my character jump or atleast learn to do it? The love physics tutorial diden't show it :S
Anyone knows?
Search found 16 matches
- Sat Jan 26, 2013 5:21 pm
- Forum: General
- Topic: Making the character jump in physics
- Replies: 1
- Views: 1588
- Wed Jan 23, 2013 6:07 pm
- Forum: General
- Topic: Unknown Sign when switching to new line
- Replies: 3
- Views: 1888
Re: Unknown Sign when switching to new line
Could we get a Screenshot of it? From your description it sounds like you've turned whitespace characters on, which means invisible symbols such as return/newline become visible. Normally there is an option to turn it off in the bar at the top (the one with File, Edit etc, I forget the name) EDIT: ...
- Wed Jan 23, 2013 4:22 pm
- Forum: General
- Topic: Unknown Sign when switching to new line
- Replies: 3
- Views: 1888
Unknown Sign when switching to new line
Hi, i got this strange problem. It happends that when i have writed like.. love.load() (just a example) then when i switch line to write more this sign come: CR LF Like totally black. And it happends EVERYTIME i switch line whick makes my code VERY ugly. I can't delete it, i can't copy it so you guy...
- Wed Jan 16, 2013 5:58 pm
- Forum: Support and Development
- Topic: Looking for translators
- Replies: 29
- Views: 14846
Re: Looking for translators
Danish/Dansk "Velkommen til " "Versionen er " "Du angriber " "Du kan ikke angribe dine egne monstre" "Du kan ikke gå så langt" "Du flytter din magiker" "Vælg celle for at flytte din magiker" "Vælg celle til at flytte dit mons...
- Wed Jan 16, 2013 6:10 am
- Forum: General
- Topic: Gamejams / Competitions?
- Replies: 7
- Views: 3845
Re: Gamejams / Competitions?
Competitions sounds cool, but how about the noobs to both programming and Lua? Can they join too? If yes, im on. :-)
- Tue Jan 15, 2013 5:35 am
- Forum: General
- Topic: How to connect the 2 lua files?
- Replies: 15
- Views: 10201
Re: How to connect the 2 lua files?
function love.load(require player.lua) This is invalid Lua. It expects parameter names in the function definitions, it doesn't evaluate expressions. require is just a regular function. You can call it whenever and the module gets loaded. There's no rule where you have to put it, it's mainly your de...
- Mon Jan 14, 2013 6:45 pm
- Forum: General
- Topic: How to connect the 2 lua files?
- Replies: 15
- Views: 10201
Re: How to connect the 2 lua files?
Ok, thanks for the answer :-)
- Mon Jan 14, 2013 3:33 pm
- Forum: General
- Topic: How to connect the 2 lua files?
- Replies: 15
- Views: 10201
Re: How to connect the 2 lua files?
Now im a little confused.
So i write this
Got a little confused with all the different advanced talk you guys did there.
But thanks for the answers :-)
So i write this
Code: Select all
function love.load(require player.lua)
But thanks for the answers :-)
- Sun Jan 13, 2013 7:10 pm
- Forum: General
- Topic: How to connect the 2 lua files?
- Replies: 15
- Views: 10201
How to connect the 2 lua files?
Hi, Is there a command for how to 'blend' 2 lua files together? I have a main.lua with some stuff and the player code. But how do i like 'connect' them? I tried with this comment dofile "player.lua", but i just get an error : "Can't find player.lua"... But it is in the same folde...
- Mon Jan 07, 2013 7:35 pm
- Forum: General
- Topic: What do i do wrong?
- Replies: 2
- Views: 4530
What do i do wrong?
Hey, i got this strange error i dont know why happen This is the code where the problem is: function love.draw() -- Drawing some ground love.graphics.setColor(255,0,0) love.graphics.rectangle("fill", 0, 550, 800, 600) end -- Drawing the Hero ;D! love.graphics.draw(hero, x, y) love.graphics...