Search found 18 matches
- Thu Oct 13, 2016 4:44 pm
- Forum: Games and Creations
- Topic: BLUE REVOLVER [full ver released!]
- Replies: 10
- Views: 12949
Re: BLUE REVOLVER [full ver released!]
and about 2 years later i have updated the op... game is fully released, though we've got a few patches and updates ahead of us!
- Sat Jan 24, 2015 9:37 pm
- Forum: Games and Creations
- Topic: BLUE REVOLVER [full ver released!]
- Replies: 10
- Views: 12949
Re: BLUE REVOLVER
Not very original gameplay, but I am stunned. Very well excecuted, very polished, wonderful art, great music, and overall a very thrilling demo. Can't wait to see more! Some minor bugs: - Twitter prompt can't be responded to with gamepad (custom controls) - Sometimes in transitions (beginning of th...
- Tue Jan 20, 2015 5:15 am
- Forum: Games and Creations
- Topic: BLUE REVOLVER [full ver released!]
- Replies: 10
- Views: 12949
Re: BLUE REVOLVER
we have to tread a really fine line with readability given the type of game it is - so outside of really exceptional circumstances i'm hesitant to put any screenshake in. as for your second point, i half want to remake them into something like "drill missiles" that more clearly burrow into...
- Tue Jan 20, 2015 4:21 am
- Forum: Games and Creations
- Topic: BLUE REVOLVER [full ver released!]
- Replies: 10
- Views: 12949
BLUE REVOLVER [full ver released!]
https://love2d.org/imgmirrur/3DelV0P.png hi there! this is the manic shooter a few friends and i have been working on for 2 years now. it's finally fully released and on steam, itch.io, or direct from us through humble! you can check out the trailer here: 7IP6Qz8G-CM website | itch.io | steam | pre...
- Fri Sep 12, 2014 6:30 pm
- Forum: Libraries and Tools
- Topic: Quickie [was: Immediate Mode Gui]
- Replies: 70
- Views: 58249
Re: Quickie [was: Immediate Mode Gui]
Hi there! I hope I haven't missed an answer to this question, but I'd like to override the mouse position getter for Quickie. I don't really know much about metatables etc, but given that it's mentioned in this commit, how do I do this? https://github.com/vrld/Quickie/blob/master/mouse.lua Love the ...
- Tue Sep 02, 2014 11:23 am
- Forum: Games and Creations
- Topic: [LD30]「RED ENTITY」
- Replies: 5
- Views: 4729
Re: [LD30]「RED ENTITY」
There's not much to really learn from, but I'm trying to learn how to organize code. Should I put a lot on my main.lua? Should I separate most of it? If so, then what should I separate? hard lyfe There's no hard right or wrong answer with this stuff, different people organize their lua projects in ...
- Tue Aug 26, 2014 6:02 pm
- Forum: Games and Creations
- Topic: [LD30]「RED ENTITY」
- Replies: 5
- Views: 4729
Re: [LD30]「RED ENTITY」
Please don't! You will learn bad things.Cryogenical wrote:Extremely nice, gonna take a long look at your code and try to learn from it.
- Tue Aug 26, 2014 4:26 pm
- Forum: Games and Creations
- Topic: [LD30]「RED ENTITY」
- Replies: 5
- Views: 4729
[LD30]「RED ENTITY」
https://love2d.org/imgmirrur/DMWPdIS.png Hey folks! Just got done with my latest LD30 jam game, and this time I had some actual artists on board. http://i.minus.com/ibcaEKbZRCb5Io.gif ...you can tell, right? Our interpretation of the LD30 theme was two seperate but joined entities and how they appr...
- Tue May 06, 2014 10:29 pm
- Forum: Games and Creations
- Topic: [LD29] Burrow Down
- Replies: 10
- Views: 10287
Re: [LD29] Burrow Down
I went back and did a quick dev commentary thing on this.
https://www.youtube.com/watch?v=PKCXoGcWJkU
Not _too_ much about the coding side of things, but people might find it interesting.
https://www.youtube.com/watch?v=PKCXoGcWJkU
Not _too_ much about the coding side of things, but people might find it interesting.
- Tue Apr 29, 2014 12:07 pm
- Forum: Games and Creations
- Topic: [LD29] Burrow Down
- Replies: 10
- Views: 10287
Re: [LD29] Burrow Down
Thanks for the feedback! Yeah, I saw a lot of people using the sword through walls when enemies cluster up at the other side. Probably need to make the enemies a bit smarter / better balanced in addition to slowing the sword when it's in a wall. Mouse capture, fullscreen, scaling modes... all nice t...