Search found 10 matches
- Thu May 01, 2014 11:46 pm
- Forum: Games and Creations
- Topic: [LD29] I Remember Alice
- Replies: 1
- Views: 2794
[LD29] I Remember Alice
Hi! Once again I made my Ludum Dare entry with LOVE, I think it's a great tool for quick developments like these! "I Remember Alice" is a game about love, work and finding meanings in life. You can play it and download the love file here: http://www.ludumdare.com/compo/ludum-dare-29/?actio...
- Sun Oct 20, 2013 8:05 pm
- Forum: Support and Development
- Topic: Packaging to osx .app
- Replies: 1
- Views: 1518
Packaging to osx .app
Every time I try to make an .app file for osx distribution I run into the same problem with the game associating itself to .love-file, so that it starts instead of love.app when you try to run a love-file.
And yes I've followed the instructions on the wiki step by step!
What am I doing wrong?
And yes I've followed the instructions on the wiki step by step!
What am I doing wrong?
- Sun Mar 03, 2013 4:41 pm
- Forum: Support and Development
- Topic: [solved] Ugly tiles when "moving camera"
- Replies: 2
- Views: 2287
Re: [solved] Ugly tiles when "moving camera"
Thank you so much!
Works great now
Works great now
- Sun Mar 03, 2013 9:07 am
- Forum: Support and Development
- Topic: [solved] Ugly tiles when "moving camera"
- Replies: 2
- Views: 2287
[solved] Ugly tiles when "moving camera"
I'm working on a real-time strategy platforming game set in space, I've got the editor up and running an I can load maps into the game and the pixel-perfect collision works well (right click to spawn creatures). Howerver when I move the camera (press arrow-keys to off-set everything), white lines ap...
- Thu Jan 17, 2013 9:24 am
- Forum: General
- Topic: Enemy following player
- Replies: 4
- Views: 4103
Re: Enemy following player
Hm.. how stupid of me!
Thank you so much!
Thank you so much!
- Wed Jan 16, 2013 8:55 pm
- Forum: General
- Topic: Enemy following player
- Replies: 4
- Views: 4103
Enemy following player
I'm trying to make an enemy follow the player using trigonometry for smooth movement in every direction. It works fine except for negative x movement, where it just keeps walking to the right instead of left. Is the math wrong? --Calculate distance between enemy and player distX = playerX - enemyX d...
- Sun Jan 13, 2013 6:53 pm
- Forum: Ports
- Topic: Love2D WebPlayer (WebGL)
- Replies: 203
- Views: 200747
Re: Love2D WebPlayer (WebGL)
Ok this looks really cool, and I'd love to use this for the new miniLD. How do I get it to work? Should I just put the js folder and the index.html inside the game's folder? (That's how I understand it from the first page) Is there any way I can test if it works locally (in my browser but running fr...
- Wed Jan 02, 2013 1:19 am
- Forum: Support and Development
- Topic: Loading file with lua - problem
- Replies: 5
- Views: 3566
Re: Loading file with lua - problem
Thank you! I got it to work, it was pretty easy once I got a way to debug it ;) The problem was that I forgot to make the strings into numbers after loading them. Yeah i made my own split function after looking at some examples online, I've studied python so I'm used to that function. Thank you all ...
- Wed Jan 02, 2013 12:30 am
- Forum: Support and Development
- Topic: Loading file with lua - problem
- Replies: 5
- Views: 3566
Re: Loading file with lua - problem
Still can't get it to work :/
And trying to figure out what's wrong is a nightmare when I can't print the variables.
Is there any way to bring up the a console to which I can print stuff? I'm on OSX, and i think i read somewhere around here that it only worked on Windows... Is that correct?
And trying to figure out what's wrong is a nightmare when I can't print the variables.
Is there any way to bring up the a console to which I can print stuff? I'm on OSX, and i think i read somewhere around here that it only worked on Windows... Is that correct?
- Tue Jan 01, 2013 10:36 pm
- Forum: Support and Development
- Topic: Loading file with lua - problem
- Replies: 5
- Views: 3566
Loading file with lua - problem
Hello! I've created a simple mapeditor for a game I am making. It's just a array/list/table or whatever it's called within another, the index of the first indicating the x coordinate and the one within the y coordinate, and the value is the type of tile. This is saved to a file, in which every 32 li...