Search found 53 matches

by genericdave
Sun Aug 28, 2011 6:26 am
Forum: Libraries and Tools
Topic: Refresh - without reloading the file!
Replies: 4
Views: 6924

Re: Refresh - without reloading the file!

I'm assuming you've never heard of LICK then.
by genericdave
Fri Aug 26, 2011 7:30 pm
Forum: General
Topic: library naming questions abound??????
Replies: 5
Views: 5727

Re: library naming questions abound??????

Where else in the programming world could you possibly find such awesome library names?
by genericdave
Fri Aug 26, 2011 7:24 pm
Forum: General
Topic: library naming questions abound??????
Replies: 5
Views: 5727

Re: library naming questions abound??????

It is highly intentional because it's all Löve, baby. But now that you mention it, we really outta be coming up with much raunchier names for this stuff. If I make something Löve specific, maybe I'll call it the Go Föck Yourself lib or something.
by genericdave
Fri Aug 26, 2011 7:15 pm
Forum: Games and Creations
Topic: [LD21] Don't Let 'Em...
Replies: 6
Views: 5333

Re: [LD21] Don't Let 'Em...

Yeah, you gotta be careful when using any physics engine, really. They don't call it the "ten-ton hammer" for nothing.
by genericdave
Thu Aug 25, 2011 10:23 pm
Forum: Support and Development
Topic: What module/class structure should I use in this case?
Replies: 4
Views: 3594

Re: What module/class structure should I use in this case?

Have you taken a look at the lua users wiki? They have a lot of stuff having to do with different styles and practices. They should have a section on OOP. Go and pick something you like. Honestly, though, libs like middleclass and Bartbes' new class-commons are well worth adding the dependency. Ther...
by genericdave
Thu Aug 25, 2011 9:40 am
Forum: Support and Development
Topic: sleep() in default love.run
Replies: 11
Views: 10980

Re: sleep() in default love.run

Rad3k wrote:The dt is actually constant, which may be a good thing if you use love.physics - according to Box2D manual, it doesn't like variable timestep.
You need to read this.
by genericdave
Thu Aug 25, 2011 5:10 am
Forum: Support and Development
Topic: sleep() in default love.run
Replies: 11
Views: 10980

Re: sleep() in default love.run

In general, Love seems to be designed for maximum flexibility, rather than braindead ease of use. Maybe I want to update some logic faster than Vsync. Maybe not. I can set Vsync if I want. I can leave it off. It's up to me. You could even remove that sleep statement if it bothers you for some reason...
by genericdave
Wed Aug 24, 2011 9:21 pm
Forum: Support and Development
Topic: sleep() in default love.run
Replies: 11
Views: 10980

Re: sleep() in default love.run

It's probably there to keep love from using 100% cpu all the time, even if it isn't actually doing anything.
by genericdave
Wed Aug 24, 2011 8:06 pm
Forum: Games and Creations
Topic: [LD21] Don't Let 'Em...
Replies: 6
Views: 5333

Re: [LD21] Don't Let 'Em...

Crashing over here too, but it's quite entertaining right up until then!
by genericdave
Wed Aug 24, 2011 8:00 pm
Forum: Libraries and Tools
Topic: Back with a little something...
Replies: 0
Views: 2845

Back with a little something...

After getting busy and uninterested in game development, I left all my code to sit for a while. Well, now I'm back and I decided I might as well share a little something I've found useful. Inspired by a post over on BlackBulletIV's blog, I decided that this was a must-have feature for Lua, if only i...