Search found 53 matches
- Sun Aug 28, 2011 6:26 am
- Forum: Libraries and Tools
- Topic: Refresh - without reloading the file!
- Replies: 4
- Views: 6924
Re: Refresh - without reloading the file!
I'm assuming you've never heard of LICK then.
- Fri Aug 26, 2011 7:30 pm
- Forum: General
- Topic: library naming questions abound??????
- Replies: 5
- Views: 5727
Re: library naming questions abound??????
Where else in the programming world could you possibly find such awesome library names?
- Fri Aug 26, 2011 7:24 pm
- Forum: General
- Topic: library naming questions abound??????
- Replies: 5
- Views: 5727
Re: library naming questions abound??????
It is highly intentional because it's all Löve, baby. But now that you mention it, we really outta be coming up with much raunchier names for this stuff. If I make something Löve specific, maybe I'll call it the Go Föck Yourself lib or something.
- Fri Aug 26, 2011 7:15 pm
- Forum: Games and Creations
- Topic: [LD21] Don't Let 'Em...
- Replies: 6
- Views: 5333
Re: [LD21] Don't Let 'Em...
Yeah, you gotta be careful when using any physics engine, really. They don't call it the "ten-ton hammer" for nothing.
- Thu Aug 25, 2011 10:23 pm
- Forum: Support and Development
- Topic: What module/class structure should I use in this case?
- Replies: 4
- Views: 3594
Re: What module/class structure should I use in this case?
Have you taken a look at the lua users wiki? They have a lot of stuff having to do with different styles and practices. They should have a section on OOP. Go and pick something you like. Honestly, though, libs like middleclass and Bartbes' new class-commons are well worth adding the dependency. Ther...
- Thu Aug 25, 2011 9:40 am
- Forum: Support and Development
- Topic: sleep() in default love.run
- Replies: 11
- Views: 10980
Re: sleep() in default love.run
You need to read this.Rad3k wrote:The dt is actually constant, which may be a good thing if you use love.physics - according to Box2D manual, it doesn't like variable timestep.
- Thu Aug 25, 2011 5:10 am
- Forum: Support and Development
- Topic: sleep() in default love.run
- Replies: 11
- Views: 10980
Re: sleep() in default love.run
In general, Love seems to be designed for maximum flexibility, rather than braindead ease of use. Maybe I want to update some logic faster than Vsync. Maybe not. I can set Vsync if I want. I can leave it off. It's up to me. You could even remove that sleep statement if it bothers you for some reason...
- Wed Aug 24, 2011 9:21 pm
- Forum: Support and Development
- Topic: sleep() in default love.run
- Replies: 11
- Views: 10980
Re: sleep() in default love.run
It's probably there to keep love from using 100% cpu all the time, even if it isn't actually doing anything.
- Wed Aug 24, 2011 8:06 pm
- Forum: Games and Creations
- Topic: [LD21] Don't Let 'Em...
- Replies: 6
- Views: 5333
Re: [LD21] Don't Let 'Em...
Crashing over here too, but it's quite entertaining right up until then!
- Wed Aug 24, 2011 8:00 pm
- Forum: Libraries and Tools
- Topic: Back with a little something...
- Replies: 0
- Views: 2845
Back with a little something...
After getting busy and uninterested in game development, I left all my code to sit for a while. Well, now I'm back and I decided I might as well share a little something I've found useful. Inspired by a post over on BlackBulletIV's blog, I decided that this was a must-have feature for Lua, if only i...