Search found 5 matches
- Sun Jan 06, 2013 6:49 am
- Forum: Libraries and Tools
- Topic: isometric world engine
- Replies: 10
- Views: 6272
Re: isometric world engine
changelog * attack buff x5 for everyone * server gets rewrite. any client before 0.3 will crash for sure. * client gets connection improvement. now it uses separate thread for connection. this results in a lot frame rate improvements (6fps to 95fps) [16x] * change death status * player name to match...
- Fri Jan 04, 2013 1:17 am
- Forum: Libraries and Tools
- Topic: isometric world engine
- Replies: 10
- Views: 6272
Re: isometric world engine
@everyone sorry for the really laggy experience. I only tested my code on my own machine. When i pushed the server code and played it, I am like "hell. this is too damn slow." so TODAY, the connection part gets redesigned. Previously, for EACH move, you have to wait for server to respond. ...
- Wed Jan 02, 2013 10:35 pm
- Forum: Libraries and Tools
- Topic: isometric world engine
- Replies: 10
- Views: 6272
Re: isometric world engine
First game release!!
source
https://github.com/taylorchu/black
I am finding someone who can make more game content and draw good images.
source
https://github.com/taylorchu/black
I am finding someone who can make more game content and draw good images.
- Sun Dec 30, 2012 1:50 am
- Forum: Libraries and Tools
- Topic: isometric world engine
- Replies: 10
- Views: 6272
Re: isometric world engine
I just posted another screenshot. Today and tomorrow I will try to finish the web connection.
- Sat Dec 29, 2012 7:06 am
- Forum: Libraries and Tools
- Topic: isometric world engine
- Replies: 10
- Views: 6272
isometric world engine
everything including physics, lighting, collision detection, gravity, weapon... both mouse and keyboard work atm
it will be an online game, and the connection part is not quite complete.
i am thinking to make a game that needs apm and microing... tell me your idea please.
it will be an online game, and the connection part is not quite complete.
i am thinking to make a game that needs apm and microing... tell me your idea please.