Search found 5 matches

by taylorchu
Sun Jan 06, 2013 6:49 am
Forum: Libraries and Tools
Topic: isometric world engine
Replies: 10
Views: 6156

Re: isometric world engine

changelog * attack buff x5 for everyone * server gets rewrite. any client before 0.3 will crash for sure. * client gets connection improvement. now it uses separate thread for connection. this results in a lot frame rate improvements (6fps to 95fps) [16x] * change death status * player name to match...
by taylorchu
Fri Jan 04, 2013 1:17 am
Forum: Libraries and Tools
Topic: isometric world engine
Replies: 10
Views: 6156

Re: isometric world engine

@everyone sorry for the really laggy experience. I only tested my code on my own machine. When i pushed the server code and played it, I am like "hell. this is too damn slow." so TODAY, the connection part gets redesigned. Previously, for EACH move, you have to wait for server to respond. ...
by taylorchu
Wed Jan 02, 2013 10:35 pm
Forum: Libraries and Tools
Topic: isometric world engine
Replies: 10
Views: 6156

Re: isometric world engine

First game release!!
source
https://github.com/taylorchu/black
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I am finding someone who can make more game content and draw good images.
by taylorchu
Sun Dec 30, 2012 1:50 am
Forum: Libraries and Tools
Topic: isometric world engine
Replies: 10
Views: 6156

Re: isometric world engine

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I just posted another screenshot. Today and tomorrow I will try to finish the web connection.
by taylorchu
Sat Dec 29, 2012 7:06 am
Forum: Libraries and Tools
Topic: isometric world engine
Replies: 10
Views: 6156

isometric world engine

everything including physics, lighting, collision detection, gravity, weapon... both mouse and keyboard work atm
it will be an online game, and the connection part is not quite complete.

i am thinking to make a game that needs apm and microing... tell me your idea please.
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