Search found 48 matches
- Fri Dec 21, 2018 12:32 am
- Forum: Games and Creations
- Topic: Space Opera Gravity
- Replies: 50
- Views: 40511
Re: Space Opera Gravity
Hmm well this brings back some memories doesn't it? It seems I missed my own thread activity. Hey is there any update on this? This project looks pretty amazing. It seems that you worked so hard on this I was wondering if there is a prototype people can play :) To answer your questions, I don't work...
- Mon Oct 24, 2016 6:04 am
- Forum: Libraries and Tools
- Topic: GPU particles
- Replies: 11
- Views: 9675
Re: GPU particles
Actually pgimeno, that looks identical to my radeon laptop. I think the problem may actually be with the rendering side.
Try this table-less version if you get time.raidho36 wrote:Does it runs on a patched version? When I try to run it, it immediately throws "invalid number of arguments" error.
- Mon Oct 24, 2016 5:35 am
- Forum: Libraries and Tools
- Topic: GPU particles
- Replies: 11
- Views: 9675
Re: GPU particles
https://love2d.org/imgmirrur/5LUtQhR.png Yeah the data looks different somehow, almost like your textures are half size. Could take some serious debugging. Does the original demo work properly?: https://love2d.org/forums/viewtopic.php?t=81865 I wonder how forcing driver settings like AA and texture...
- Mon Oct 24, 2016 1:50 am
- Forum: Libraries and Tools
- Topic: GPU particles
- Replies: 11
- Views: 9675
Re: GPU particles
hmm that looks quite odd. Can you take a screenshot of debug mode 1 while holding right mouse?
Also what kind of video card are you using?
Also what kind of video card are you using?
- Sun Oct 23, 2016 10:27 am
- Forum: Libraries and Tools
- Topic: GPU particles
- Replies: 11
- Views: 9675
Re: GPU particles
I managed to get it to work with 0.11.0 (monkeypatching setColor to make it accept 0-255 colours); it's nice, it doesn't ever drop under 60 FPS on an integrated GPU (an Intel HD 530 if I recall correctly). By the way, I don't understand this comment: gp_velocity_format = "rgba32f"--32 pro...
- Sun Oct 23, 2016 10:21 am
- Forum: Libraries and Tools
- Topic: GPU particles
- Replies: 11
- Views: 9675
Re: GPU particles
Does it runs on a patched version? When I try to run it, it immediately throws "invalid number of arguments" error. It runs on stock 0.10.1, assuming I uploaded the most recent version. I think GLSL has some misgivings about the table I use to upload particle data, I might have to remove ...
- Sun Oct 23, 2016 5:56 am
- Forum: Libraries and Tools
- Topic: GPU particles
- Replies: 11
- Views: 9675
GPU particles
I've been working on my game and finding particle systems a big drain on performance, that is until I found a GPU particle example by Jonbro. (https://love2d.org/forums/viewtopic.php?t=81865). With his permission, I'm releasing an enhanced version with the following features: Particle collision via ...
- Mon May 04, 2015 6:02 am
- Forum: Libraries and Tools
- Topic: Löve "Light vs. Shadow" Engine v2
- Replies: 140
- Views: 128029
Re: Löve "Light vs. Shadow" Engine v2
Personally I have been using V1 for a long time, a couple of weeks ago I decided to switch for similar reasons that you had. I found myself having lower frames and more memory and swapped back. At this point I have fixed most of the issues V1 had anyway, just in case someone else is thinking about ...
- Fri May 01, 2015 6:53 am
- Forum: Libraries and Tools
- Topic: Löve "Light vs. Shadow" Engine v2
- Replies: 140
- Views: 128029
Re: Löve "Light vs. Shadow" Engine v2
Well I've been using the v1 engine for quite some time and I would've liked to say everything was going well, but I think I spent the majority of my time fighting it. It was the basis for my current project but it simply didn't scale up without issues. The code has some Lua gotcha issues, particular...
- Tue Apr 09, 2013 7:55 am
- Forum: Libraries and Tools
- Topic: "good vs. evil" or "making RPG characters more interesting"
- Replies: 2
- Views: 3284
Re: "good vs. evil" or "making RPG characters more interesti
I'm working on something like this where my AI characters have goals / motivations, persona attributes and change over the course of the game based on what happens around them. They're fully autonomous pilots that have the same basic capabilities as the player, rather than plot central characters th...