Search found 19 matches
- Thu Jan 21, 2016 1:21 pm
- Forum: Games and Creations
- Topic: [Game] Kick It!
- Replies: 5
- Views: 4447
Re: [Game] Kick It!
I think I won't sell it, but will upload to Play Store.
- Tue Jan 19, 2016 2:53 pm
- Forum: Games and Creations
- Topic: [Game] Kick It!
- Replies: 5
- Views: 4447
Re: [Game] Kick It!
It will be a problem to manage different resolution and I think this game doesn't need multiplayer.
I have another game, where I implemented real time networking, which you can find here, but it written in C#
I have another game, where I implemented real time networking, which you can find here, but it written in C#
- Tue Jan 19, 2016 8:41 am
- Forum: Games and Creations
- Topic: [Game] Kick It!
- Replies: 5
- Views: 4447
[Game] Kick It!
Hi all!
I just want to share beta of my game, which you can find here.
The goal is to kick your chips on opponent's side of the game field.
Trailer you can find here:
I just want to share beta of my game, which you can find here.
The goal is to kick your chips on opponent's side of the game field.
Trailer you can find here:
- Tue Jan 06, 2015 9:21 am
- Forum: Support and Development
- Topic: [SOLVED] Angry Birds Physics
- Replies: 3
- Views: 3699
Re: Angry Birds Physics
I solved this. My love file is really big and there are a lot of other stuff. Solution is function Catapult:pushRock() local pos = getDrawPosition(self) --rock spawn position pos.x = pos.x + 3 pos.y = pos.y - 3 --distance on both axises local x = self.target.x - pos.x local y = self.target.y - pos.y...
- Tue Jan 06, 2015 8:04 am
- Forum: Support and Development
- Topic: [SOLVED] Angry Birds Physics
- Replies: 3
- Views: 3699
[SOLVED] Angry Birds Physics
Hi! I tried to calculate impulse for body in order to body flew through the mouse coordinates, but my calculations were wrong. After many attempts I tried this: local x = self.target.x - self.position.x local y = self.target.y - self.position.y res.body:applyLinearImpulse(x * 10 ^ 10, y * 10 ^ 10) I...
- Mon Dec 16, 2013 5:59 pm
- Forum: General
- Topic: math.sin and math.cos error
- Replies: 7
- Views: 6884
math.sin and math.cos error
Hi, all I'm running love 0.8.0 and when I launched this: print('math.sin 0: ' .. math.sin(0)) print('math.sin 90: ' .. math.sin(math.pi / 2)) print('math.sin 180: ' .. math.sin(math.pi)) print('math.sin 270: ' .. math.sin(math.pi / 2 * 3)) print('math.cos 0: ' .. math.cos(0)) print('math.cos 90: ' ....
- Wed Nov 13, 2013 9:54 am
- Forum: General
- Topic: Failed to load image
- Replies: 2
- Views: 2865
Failed to load image
Hi, everyone! I wanted to load map from Tiled( http://www.mapeditor.org/ ) files. So, I found an example, but for me it doesn't work because my files are in another folders. So there is source of my "game": http://www.mediafire.com/download/m0zz2tyc80922o8/rabbitShoot.rar . It's falling wh...
- Thu Dec 27, 2012 2:08 pm
- Forum: Libraries and Tools
- Topic: Love Editor [I need help!]
- Replies: 18
- Views: 10726
Re: Love Editor [I need help!]
thanks google for pcall
- Thu Dec 27, 2012 1:41 pm
- Forum: Libraries and Tools
- Topic: Love Editor [I need help!]
- Replies: 18
- Views: 10726
Re: Love Editor [I need help!]
Code: Select all
ok, chunk = pcall(love.filesystem.load, "player.save" )
chunk()
- Thu Dec 27, 2012 1:40 pm
- Forum: Libraries and Tools
- Topic: Love Editor [I need help!]
- Replies: 18
- Views: 10726
Re: Love Editor [I need help!]
I wanted do with love.filesystem Maybe this can help you. It is a small part of the "save game" algorithm in a project I'm developing: local savePlayer = nil savePlayer = "player.x = " .. player.x savePlayer = savePlayer .. "\nplayer.y = " .. player.y savePlayer = save...