Search found 65 matches
- Sun Oct 27, 2013 7:57 pm
- Forum: General
- Topic: Forum etiquette
- Replies: 43
- Views: 2494415
Re: Forum etiquette
Just a question, how many warnings do I need (4, 5 or 6?) to be banned? and is it permanent?
- Fri Oct 25, 2013 7:00 pm
- Forum: Support and Development
- Topic: LÖVE + Mavericks and Geometry Viewports? [0.9.0]
- Replies: 12
- Views: 6796
Re: LÖVE + Mavericks and Geometry Viewports? [0.9.0]
love.filesyste.enumerate was replaced by love.filesystem.getDirectoryItems in 0.9.0
- Fri Oct 25, 2013 6:32 pm
- Forum: Support and Development
- Topic: Paint program
- Replies: 29
- Views: 20897
Re: Paint program
Yeah but with that last example you only can draw a pixel once (it's an example, I know, just saying).
- Fri Oct 25, 2013 6:14 pm
- Forum: Libraries and Tools
- Topic: Sprite Editor made in LÖVE
- Replies: 7
- Views: 6496
Re: Sprite Editor made in LÖVE
For the moment, it only works with png images and not with a special type of file (for the editor, the animation is 2 files together, the png image and a text file with the info). Here's the first update I made a few days ago:
http://love2d.org/forums/viewtopic.php?f=5&t=73032
http://love2d.org/forums/viewtopic.php?f=5&t=73032
- Thu Oct 24, 2013 8:28 pm
- Forum: Support and Development
- Topic: Paint program
- Replies: 29
- Views: 20897
Re: Paint program
Your performace will always be by soil if you're using ImageData and manipulating it in real time (at least you use a low resolution or have a monster machine), even worse if you make a real image an draw it each time you draw a pixel on screen. Look this, I'm using a 2D array here to draw in real t...
- Thu Oct 24, 2013 8:17 pm
- Forum: Support and Development
- Topic: animation starts too fast with AnAL
- Replies: 3
- Views: 4658
Re: animation starts too fast with AnAL
If you're using Windows, sometimes there's a kind of bug which makes yor first frames pass really fast and after a little time, pass at normal velocity (it happends to me once, on Linux I don't have that problem, I guess for the native OpenGL libraries).
- Thu Oct 24, 2013 8:14 pm
- Forum: Support and Development
- Topic: animation starts too fast with AnAL
- Replies: 3
- Views: 4658
Re: animation starts too fast with AnAL
Remember that the penultimate parameter of newAnimation is the delay of each frame, if you change it from 0.1 to 0.2, the animation will run at half speed.
Regards
Regards
- Thu Oct 24, 2013 8:09 pm
- Forum: Support and Development
- Topic: Love.filesystem problems.
- Replies: 8
- Views: 7881
Re: Love.filesystem problems.
If you want to do something different, it's a good idea, go on, but you should choose the proper tool to do it.
- Thu Oct 24, 2013 8:07 pm
- Forum: Support and Development
- Topic: Love.filesystem problems.
- Replies: 8
- Views: 7881
Re: Love.filesystem problems.
If you're making a music player, you shouldn't be using löve... just saying.
- Thu Oct 24, 2013 4:41 pm
- Forum: Support and Development
- Topic: Pong help
- Replies: 2
- Views: 3183
Re: Pong help
you could use something like a ball_retained flag to control when the ball must move along the paddle in th update method.