Search found 10 matches
- Sat Feb 15, 2014 1:33 am
- Forum: Support and Development
- Topic: Looking for translators
- Replies: 29
- Views: 14632
Re: Looking for translators
Chinese,but you need a font supported Chinese.You can use wenquanyi, http://sourceforge.net/projects/wqy/files/wqy-microhei/0.2.0-beta/ . "欢迎来到 " "版本" "你攻击了" "不能攻击自己的战士" "不能移动这么远的距离" "你移动英雄到" "选择位置移动你的英雄" "选择位置移动你的战士" &q...
- Thu Apr 18, 2013 12:08 pm
- Forum: Libraries and Tools
- Topic: Lope2D [Love2D Physics Engine]
- Replies: 21
- Views: 20085
Re: Lope2D [Love2D Physics Engine]
It's very helpful for me,as I don't kown much abuot phsyis. Glad to hear it, dwdcth ! I am trying to make some examples for engine. Think that they could be very useful. Will add them on bitbucket. So you can check it out after 3-5 days, hope some of them will be done for that time. When you done,I...
- Wed Apr 17, 2013 7:13 am
- Forum: Libraries and Tools
- Topic: Lope2D [Love2D Physics Engine]
- Replies: 21
- Views: 20085
Re: Lope2D [Love2D Physics Engine]
It's very helpful for me,as I don't kown much abuot phsyis.
- Sun Dec 30, 2012 3:49 am
- Forum: Support and Development
- Topic: [solved]how to use particlesystem with quad
- Replies: 5
- Views: 2427
Re: [help]how to use particlesystem with quad
Thanks,all of you.When there are a lot of effects, you need to generate a lot of images corresponding.But I want to put these
effects into one big image.From your explanations,I know it may be impossible unless realize your own functions.
effects into one big image.From your explanations,I know it may be impossible unless realize your own functions.
- Fri Dec 28, 2012 2:29 pm
- Forum: Support and Development
- Topic: [solved]how to use particlesystem with quad
- Replies: 5
- Views: 2427
[solved]how to use particlesystem with quad
I want to use particlesystem,but the "newParticleSystem" only supplies full image.
But I have a big image that has many effects.Is there a way to use love' s quad?
In other way,how can I get a part of image?
Thanks!
But I have a big image that has many effects.Is there a way to use love' s quad?
In other way,how can I get a part of image?
Thanks!
- Fri Dec 28, 2012 11:15 am
- Forum: Support and Development
- Topic: [solved]the call order between love.draw and love.update(dt)
- Replies: 10
- Views: 6190
Re: [solved]the call order between love.draw and love.update
Yes,in this way,dt is still a local value ,but can be used freely in main.lua.
- Wed Dec 26, 2012 1:59 pm
- Forum: Support and Development
- Topic: [solved]the call order between love.draw and love.update(dt)
- Replies: 10
- Views: 6190
Re: [solved]the call order between love.draw and love.update
Yeah,it's a simple waw to make dt a global value.
- Tue Dec 25, 2012 9:11 am
- Forum: Support and Development
- Topic: [solved]the call order between love.draw and love.update(dt)
- Replies: 10
- Views: 6190
Re: [solved]the call order between love.draw and love.update
If you look at the love.run function link posted above you'll see exactly when each part is executed. You can make your own love.run if you need to. I did a few times. In my case I had moved the love.clear call to before love.update so I could still use drawing commands in love.update for debugging...
- Mon Dec 24, 2012 3:58 am
- Forum: Support and Development
- Topic: [solved]the call order between love.draw and love.update(dt)
- Replies: 10
- Views: 6190
Re: [help]the call order between love.draw and love.update(d
Thank you!Your answer are helpful to me.
- Mon Dec 24, 2012 3:11 am
- Forum: Support and Development
- Topic: [solved]the call order between love.draw and love.update(dt)
- Replies: 10
- Views: 6190
[solved]the call order between love.draw and love.update(dt)
I'm new to love and follow the love tutor on the wiki. Now I have a question is there a call order between love.draw() and love.update(dt). examples, A: function love.draw() end function love.update(dt) end B: function love.update(dt) end function love.draw() end Are there any difererces between A a...