Search found 10 matches

by dwdcth
Sat Feb 15, 2014 1:33 am
Forum: Support and Development
Topic: Looking for translators
Replies: 29
Views: 15081

Re: Looking for translators

Chinese,but you need a font supported Chinese.You can use wenquanyi, http://sourceforge.net/projects/wqy/files/wqy-microhei/0.2.0-beta/ . "欢迎来到 " "版本" "你攻击了" "不能攻击自己的战士" "不能移动这么远的距离" "你移动英雄到" "选择位置移动你的英雄" "选择位置移动你的战士" &q...
by dwdcth
Thu Apr 18, 2013 12:08 pm
Forum: Libraries and Tools
Topic: Lope2D [Love2D Physics Engine]
Replies: 21
Views: 20432

Re: Lope2D [Love2D Physics Engine]

It's very helpful for me,as I don't kown much abuot phsyis. Glad to hear it, dwdcth ! I am trying to make some examples for engine. Think that they could be very useful. Will add them on bitbucket. So you can check it out after 3-5 days, hope some of them will be done for that time. When you done,I...
by dwdcth
Wed Apr 17, 2013 7:13 am
Forum: Libraries and Tools
Topic: Lope2D [Love2D Physics Engine]
Replies: 21
Views: 20432

Re: Lope2D [Love2D Physics Engine]

It's very helpful for me,as I don't kown much abuot phsyis.
by dwdcth
Sun Dec 30, 2012 3:49 am
Forum: Support and Development
Topic: [solved]how to use particlesystem with quad
Replies: 5
Views: 2495

Re: [help]how to use particlesystem with quad

Thanks,all of you.When there are a lot of effects, you need to generate a lot of images corresponding.But I want to put these
effects into one big image.From your explanations,I know it may be impossible unless realize your own functions.
by dwdcth
Fri Dec 28, 2012 2:29 pm
Forum: Support and Development
Topic: [solved]how to use particlesystem with quad
Replies: 5
Views: 2495

[solved]how to use particlesystem with quad

I want to use particlesystem,but the "newParticleSystem" only supplies full image.
But I have a big image that has many effects.Is there a way to use love' s quad?
In other way,how can I get a part of image?
Thanks!
by dwdcth
Fri Dec 28, 2012 11:15 am
Forum: Support and Development
Topic: [solved]the call order between love.draw and love.update(dt)
Replies: 10
Views: 6342

Re: [solved]the call order between love.draw and love.update

Yes,in this way,dt is still a local value ,but can be used freely in main.lua.
by dwdcth
Wed Dec 26, 2012 1:59 pm
Forum: Support and Development
Topic: [solved]the call order between love.draw and love.update(dt)
Replies: 10
Views: 6342

Re: [solved]the call order between love.draw and love.update

Yeah,it's a simple waw to make dt a global value.
by dwdcth
Tue Dec 25, 2012 9:11 am
Forum: Support and Development
Topic: [solved]the call order between love.draw and love.update(dt)
Replies: 10
Views: 6342

Re: [solved]the call order between love.draw and love.update

If you look at the love.run function link posted above you'll see exactly when each part is executed. You can make your own love.run if you need to. I did a few times. In my case I had moved the love.clear call to before love.update so I could still use drawing commands in love.update for debugging...
by dwdcth
Mon Dec 24, 2012 3:58 am
Forum: Support and Development
Topic: [solved]the call order between love.draw and love.update(dt)
Replies: 10
Views: 6342

Re: [help]the call order between love.draw and love.update(d

Thank you!Your answer are helpful to me.
by dwdcth
Mon Dec 24, 2012 3:11 am
Forum: Support and Development
Topic: [solved]the call order between love.draw and love.update(dt)
Replies: 10
Views: 6342

[solved]the call order between love.draw and love.update(dt)

I'm new to love and follow the love tutor on the wiki. Now I have a question is there a call order between love.draw() and love.update(dt). examples, A: function love.draw() end function love.update(dt) end B: function love.update(dt) end function love.draw() end Are there any difererces between A a...