Search found 3 matches
- Sat Dec 28, 2013 5:00 am
- Forum: Support and Development
- Topic: Disabling joints with physics API
- Replies: 1
- Views: 892
Re: Disabling joints with physics API
Answering my own question in case anyone comes across this later. The answer is actually shockingly simple: just use joint:destroy()! I had tried this, but due to a bug in my code it didn't work, and I assumed it had a different purpose than to actually literally destroy the joints, such as memory m...
- Thu Dec 26, 2013 6:53 am
- Forum: Support and Development
- Topic: Disabling joints with physics API
- Replies: 1
- Views: 892
Disabling joints with physics API
I'm working on a game using the love.physics module, and my player needs to grab onto walls. Currently, I'm doing this by creating a rope joint between the player's hand and the wall. This works fine, but I can't figure out any way for the player to let go! joint:destroy() destroys the joint and the...
- Sat Dec 22, 2012 11:58 pm
- Forum: Support and Development
- Topic: Building Love on Mac
- Replies: 1
- Views: 1118
Building Love on Mac
Hi! I'm relatively experienced with coding, (C, Objective-C, Lua, Python, some C++, Java, etc.), but I've only every worked casually and solo. Consequently, I'm not very familiar with versioning systems and repositories. I'm trying to slightly modify Love to expose some basic 3d transformation funct...