I am creating multiple lines, attaching them to a single body object won't ruin the collisions with them?Boolsheet wrote:Uh. I think I don't understand what you are asking.melexm wrote:BTW: Wouldn't fixing shapes to one body makes the collisions not work?
Search found 8 matches
- Fri Dec 28, 2012 11:29 pm
- Forum: Support and Development
- Topic: X,Y Coordinates not working properly
- Replies: 9
- Views: 8663
Re: X,Y Coordinates not working properly
- Fri Dec 28, 2012 10:57 pm
- Forum: Support and Development
- Topic: X,Y Coordinates not working properly
- Replies: 9
- Views: 8663
Re: X,Y Coordinates not working properly
The coordinates you set on the shapes are relative to the body origin (also called local coordinates). That means if you create a body at mStartX and attach an EdgeShape that starts at mStartX, the line will start at mStartX*2. Create the body at (0, 0) and the line should be where you expect it to...
- Fri Dec 28, 2012 3:26 pm
- Forum: Support and Development
- Topic: X,Y Coordinates not working properly
- Replies: 9
- Views: 8663
Re: X,Y Coordinates not working properly
OK, it is better now:vrld wrote:You use mEndX and mEndY but never define them.
Code: Select all
walls[i].s = love.physics.newEdgeShape(mStartX, mStartY, x, y)
- Fri Dec 28, 2012 2:51 pm
- Forum: Support and Development
- Topic: X,Y Coordinates not working properly
- Replies: 9
- Views: 8663
Re: X,Y Coordinates not working properly
walls .s = love.physics.newEdgeShape(mStartX, mStartX, mEndX, mEndY) // here Shouldn't be instead walls .s = love.physics.newEdgeShape(mStartX, mStartY, mEndX, mEndY)? Still not working, it was mispeld because I was trying to play with it. Any other ideas, I think this has to do with some dx,dy thi...
- Fri Dec 28, 2012 1:17 pm
- Forum: Support and Development
- Topic: X,Y Coordinates not working properly
- Replies: 9
- Views: 8663
X,Y Coordinates not working properly
Hello, I would like to get an explanation (I couldn't find anything in the docs) about the x,y coordinates. I want to create a line which will start from the mouse pressed x,y and end in the mouse released x,y. Here is the code in the mouse released function event: walls[i].s = love.physics.newEdgeS...
- Thu Dec 27, 2012 8:23 pm
- Forum: Support and Development
- Topic: Collisions not working correctly
- Replies: 4
- Views: 2674
Re: Collisions not working correctly
so the problem was caused by friction. turns out every fixture has non-zero friction upon creation. so i called setFriction(0) on every fixture and the problem disappeared. now the ball is bouncing correctly. - How can I stop the player and the computer to not collide with the walls? (isn't the box...
- Tue Dec 25, 2012 2:52 pm
- Forum: Support and Development
- Topic: Collisions not working correctly
- Replies: 4
- Views: 2674
Re: Collisions not working correctly
you made a few typos when creating fixures. you also made the player and computer dynamic bodies - you don't want them to be pushed by the ball so they need to be static. i've corrected those issues but it still doens't work well. i've changed love.draw() to any make sure all the shapes are display...
- Sat Dec 22, 2012 8:08 pm
- Forum: Support and Development
- Topic: Collisions not working correctly
- Replies: 4
- Views: 2674
Collisions not working correctly
Hello guys, I am trying to create a simple "Pong" Game but I probably made a mistake in the way. The ball passes through the player and computer bars and has some strange collusion with the wall where it will "stick" to it. Here is the source code: local sw = 600 local sh = 600 l...