Search found 80 matches

by IndieKid
Sat Apr 01, 2017 12:30 pm
Forum: Support and Development
Topic: Using COM ports
Replies: 10
Views: 10042

Re: Using COM ports

BruceTheGoose wrote: Tue Feb 14, 2017 1:28 am https://www.youtube.com/watch?v=LVhdxpYzcYo

I attempted this.
This is mine attempt. Doesn't react as quickly as yours, though. ^^

by IndieKid
Tue Mar 28, 2017 12:57 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1804
Views: 1722704

Re: What's everyone working on? (tigsource inspired)

This video demonstrates several different things among with GUI for controlling RGB-LED. The GUI itself was made with love. Pardon me for my laziness: didn't add English subtitles.



This is the question I asked a little while ago. viewtopic.php?t=83485
by IndieKid
Fri Feb 10, 2017 9:35 pm
Forum: Support and Development
Topic: Using COM ports
Replies: 10
Views: 10042

Re: Using COM ports

No I meant make it have USB interface instead of rs232 interface. As a bonus, it'll work on any PC and with any app. I assume it's over Arduino, it should have USB interface onboard already, and even if not there should be plenty of USB shields. I'm trying to do this with STM32. Started with Arduin...
by IndieKid
Thu Feb 09, 2017 7:51 am
Forum: Support and Development
Topic: Using COM ports
Replies: 10
Views: 10042

Re: Using COM ports

Just make it a USB joystick. Or write an OS driver that recognizes it as joystick. COM ports nowdays are only kept around for legacy hardware. Modern units use Ethernet and USB. Having that said, I think I saw somewhere a COM library for Lua. My fault, forgot to say that I use USB to DE-9 cable, so...
by IndieKid
Thu Feb 09, 2017 12:23 am
Forum: Support and Development
Topic: Using COM ports
Replies: 10
Views: 10042

Using COM ports

Hey everyone. Haven't written anything for a while. I got some kind of weird question. I started programming microcontrollers. Currently working with ARM Cortex M3 (STM32L152RC). I learned to connect microcontroller to computer using COM port (DE-9) and to transfer data to and from microcontoroller ...
by IndieKid
Fri Aug 21, 2015 7:13 am
Forum: General
Topic: LÖVE on Discord - Real-time text & voice chat group
Replies: 22
Views: 16067

Re: LÖVE on Skype

indiekid447

You are welcomed!
by IndieKid
Thu May 29, 2014 2:57 pm
Forum: Ports
Topic: [DEPRECATED] Experimental iOS port (LÖVE 0.9.2)
Replies: 129
Views: 136514

Re: Experimental iOS port (LÖVE 0.9.x)

slime wrote:Can you share your .love?
I haven't worked for a while on that. Maybe latter. I've returned to development of my previous game that runs love 0.8.0.
by IndieKid
Thu Mar 27, 2014 8:50 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1804
Views: 1722704

Re: What's everyone working on? (tigsource inspired)

Shell32 wrote:This:

[youtube]https://www.youtube.com/watch?v=oNwKfpZAAnM[/youtube]
Awesome work!
by IndieKid
Thu Mar 27, 2014 12:04 am
Forum: Ports
Topic: [DEPRECATED] Experimental iOS port (LÖVE 0.9.2)
Replies: 129
Views: 136514

Re: Experimental iOS port (LÖVE 0.9.x)

Guys, need your help... I got blank top in simulator. When I'm telling love to draw at (0,0) it is drawing at (0,40). I tried to set it like (0,-40) and the result was a bit unexpected(take a look at screenshot). What's wrong? Any ideas? :o

It must be a blue square. I even tried to remove status bar.