This is mine attempt. Doesn't react as quickly as yours, though.BruceTheGoose wrote: ↑Tue Feb 14, 2017 1:28 am https://www.youtube.com/watch?v=LVhdxpYzcYo
I attempted this.
Search found 80 matches
- Sat Apr 01, 2017 12:30 pm
- Forum: Support and Development
- Topic: Using COM ports
- Replies: 10
- Views: 10042
Re: Using COM ports
- Tue Mar 28, 2017 12:57 pm
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1804
- Views: 1722704
Re: What's everyone working on? (tigsource inspired)
This video demonstrates several different things among with GUI for controlling RGB-LED. The GUI itself was made with love. Pardon me for my laziness: didn't add English subtitles.
This is the question I asked a little while ago. viewtopic.php?t=83485
This is the question I asked a little while ago. viewtopic.php?t=83485
- Fri Feb 10, 2017 9:35 pm
- Forum: Support and Development
- Topic: Using COM ports
- Replies: 10
- Views: 10042
Re: Using COM ports
No I meant make it have USB interface instead of rs232 interface. As a bonus, it'll work on any PC and with any app. I assume it's over Arduino, it should have USB interface onboard already, and even if not there should be plenty of USB shields. I'm trying to do this with STM32. Started with Arduin...
- Thu Feb 09, 2017 7:51 am
- Forum: Support and Development
- Topic: Using COM ports
- Replies: 10
- Views: 10042
Re: Using COM ports
Just make it a USB joystick. Or write an OS driver that recognizes it as joystick. COM ports nowdays are only kept around for legacy hardware. Modern units use Ethernet and USB. Having that said, I think I saw somewhere a COM library for Lua. My fault, forgot to say that I use USB to DE-9 cable, so...
- Thu Feb 09, 2017 12:23 am
- Forum: Support and Development
- Topic: Using COM ports
- Replies: 10
- Views: 10042
Using COM ports
Hey everyone. Haven't written anything for a while. I got some kind of weird question. I started programming microcontrollers. Currently working with ARM Cortex M3 (STM32L152RC). I learned to connect microcontroller to computer using COM port (DE-9) and to transfer data to and from microcontoroller ...
- Fri Aug 21, 2015 7:13 am
- Forum: General
- Topic: LÖVE on Discord - Real-time text & voice chat group
- Replies: 22
- Views: 16067
Re: LÖVE on Skype
indiekid447
You are welcomed!
You are welcomed!
- Tue Jun 03, 2014 5:32 pm
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1804
- Views: 1722704
- Thu May 29, 2014 2:57 pm
- Forum: Ports
- Topic: [DEPRECATED] Experimental iOS port (LÖVE 0.9.2)
- Replies: 129
- Views: 136514
Re: Experimental iOS port (LÖVE 0.9.x)
I haven't worked for a while on that. Maybe latter. I've returned to development of my previous game that runs love 0.8.0.slime wrote:Can you share your .love?
- Thu Mar 27, 2014 8:50 pm
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1804
- Views: 1722704
Re: What's everyone working on? (tigsource inspired)
Awesome work!
- Thu Mar 27, 2014 12:04 am
- Forum: Ports
- Topic: [DEPRECATED] Experimental iOS port (LÖVE 0.9.2)
- Replies: 129
- Views: 136514
Re: Experimental iOS port (LÖVE 0.9.x)
Guys, need your help... I got blank top in simulator. When I'm telling love to draw at (0,0) it is drawing at (0,40). I tried to set it like (0,-40) and the result was a bit unexpected(take a look at screenshot). What's wrong? Any ideas?
It must be a blue square. I even tried to remove status bar.
It must be a blue square. I even tried to remove status bar.