Search found 100 matches
- Tue May 07, 2013 9:15 am
- Forum: Support and Development
- Topic: Player sprite on top of other sprites
- Replies: 3
- Views: 2929
Re: Player sprite on top of other sprites
Hi thecodejunkie, P.S. Please attach your *.love file to help other people to help you. if you have several objects to draw and some might be in front of the other, you might want to manage the rendering order by some means. Order the drawing function manually as suggested by micha. Or create an obj...
- Mon May 06, 2013 8:56 am
- Forum: Support and Development
- Topic: Lovely People Helping a Misguided child in Game Dev.
- Replies: 9
- Views: 5770
Re: Some stupid thread about some stupid kid's game
Hi BulbaMander, nice game. ^^ P.S. What on earth is wrong with your post subject ... . Don't you think it disrespect yourself and those who respond to it? :huh: "Tiled Dark Corridor Maze" or "Can't Get Out" or something along those lines would be relevant I suppose. And since you...
- Sun May 05, 2013 7:19 pm
- Forum: Support and Development
- Topic: A function/tables question(I think?)
- Replies: 7
- Views: 7596
Re: A function/tables question(I think?)
Hi dementia_patient567, I've tried so many times since I've started learning lua, but I can't figure it out...Anyways, if any of you could explain it in a way that it'd make sense to a toddler, there's a chance I might understand it. If a few dozen read throughs of the PIL classes and MT sections wo...
- Sun May 05, 2013 1:00 pm
- Forum: Support and Development
- Topic: Getting the mouse to click once?
- Replies: 2
- Views: 3904
Re: Getting the mouse to click once?
Please post your *.love file so that other people could easily fix it on the line.
- Sun May 05, 2013 12:53 pm
- Forum: Support and Development
- Topic: [Solved] TEsound v1.3 question
- Replies: 3
- Views: 3206
Re: TEsound v1.3 question
Please post your *.love file so that other people could check whether the problem is with the *.mp3 file, or the code, etc.
- Fri Jan 27, 2012 6:09 am
- Forum: Support and Development
- Topic: Foreground/Background Scrolling Implementation
- Replies: 13
- Views: 11837
[Response]Scrolling Background Implementation Sample
... I would like to scroll unique images, not tilesets. In that case, I wonder why should you paste a portion of your platform-image to a buffer ImageData before drawing it; instead of just simply create an Image of your platform. The process to create a new image from that buffer at every frame (a...
- Sun Dec 18, 2011 5:34 am
- Forum: Support and Development
- Topic: Wait for input for a certain amount of time?
- Replies: 3
- Views: 2831
[Response]ButtonWaiter Prototype
Hi tesselode, if you push a button within that amount of time it returns true, otherwise when the timer is up it returns false. To do that , you need to track the time that has passed and check the pressed keys. I guess the most easy and flexible way to manage these variables are by using an object/...
- Tue Dec 06, 2011 1:11 am
- Forum: Support and Development
- Topic: Bounding Box Collision Detection
- Replies: 5
- Views: 5406
[Response]PbP Translation
Hi Delibrete, welcome to the LÖVE forum! As mentioned by Ensayia, your box stops just before it hits the wall because its next position is already in the wall and your conditional forbid it to move at all. If you want them to collide, you have to pay attention to the player's movement (dx), which in...
- Sun Dec 04, 2011 6:36 pm
- Forum: Support and Development
- Topic: unintentional change to a table
- Replies: 7
- Views: 5457
Re: unintentional change to a table
Hi TheRealSpartacus, First, you might want to change your data structure (or how you define this set in Lua) because you actually could use the item names (i.e. strings) as the key for your table instead of storing it inside the table. So, instead of using this array : set = { { name = "gold&qu...
- Thu Dec 01, 2011 5:35 pm
- Forum: Support and Development
- Topic: Animations in Love.
- Replies: 10
- Views: 15058
[Response]Bartbes's AnimationLibrary Usage Sample
Hi Garb, You could take a look at the minimum usage of bartbes's AnimationLibrary (sounds so wrong if typed as is, doesn't it? Guys, please stop making lewd library names; parents would forbid their kids to code on löve .. ) Garb-Animation.love And one with a bit more twist: Garb-Animation2.love I h...