Search found 6 matches
- Wed Feb 27, 2013 10:06 am
- Forum: Support and Development
- Topic: Draw a sprite white
- Replies: 9
- Views: 5780
Re: Draw a sprite white
Thanks Zeliarden, that's just what I was looking for! I had no idea it existed, time to get some serious feedback implemented!
- Mon Feb 25, 2013 1:22 pm
- Forum: Support and Development
- Topic: Draw a sprite white
- Replies: 9
- Views: 5780
Re: Draw a sprite white
Thanks Qcode!
@Germanunkol, that is a solution, however in this case that would mean double sets of animations which are big on their own. I'm pretty sure you can do it with code.
@Germanunkol, that is a solution, however in this case that would mean double sets of animations which are big on their own. I'm pretty sure you can do it with code.
- Thu Feb 21, 2013 4:52 pm
- Forum: Support and Development
- Topic: Draw a sprite white
- Replies: 9
- Views: 5780
Re: Draw a sprite white
@ Robin Thats what love uses as standard and as Germanunkol said there won't be any difference. @Germanunkol Sorry, but how would that help? I've uploaded a small example so you can try it out yourself. EDIT: Ops failed with the .love, try this one instead. EDIT2: Okey still failing, OT how do I req...
- Thu Feb 21, 2013 9:35 am
- Forum: Support and Development
- Topic: Draw a sprite white
- Replies: 9
- Views: 5780
Draw a sprite white
Hi!
I'm working on making units flash red and white when taking damage. I don't have any problems drawing them red using the alpha blend mode and setColor but I can't figure out how to be able to draw them completely white.
I'm working on making units flash red and white when taking damage. I don't have any problems drawing them red using the alpha blend mode and setColor but I can't figure out how to be able to draw them completely white.
- Mon Feb 04, 2013 1:18 pm
- Forum: Support and Development
- Topic: Any key using .isDown
- Replies: 2
- Views: 1762
Re: Any key using .isDown
Ah, yes that makes sense, thanks!
- Mon Feb 04, 2013 10:43 am
- Forum: Support and Development
- Topic: Any key using .isDown
- Replies: 2
- Views: 1762
Any key using .isDown
I'm wondering how to check all keys in an efficient way using keyboard.isDown and joystick.isDown. I know these functions take multiple parameters but having to include all keys/buttons, especially the keyboard seems really awkward to me.