Search found 5 matches
- Sat Jan 12, 2013 11:59 pm
- Forum: Support and Development
- Topic: Best way to check what a user has clicked
- Replies: 1
- Views: 1441
Best way to check what a user has clicked
I'm starting work on a fairly simple RTS, more so to advance my knowledge in Love and less so to make an amazing game. My question is- what is the best way to determine what a user has clicked on? My game is on a grid, so that helps simplify this problem. I've got one approaches which I feel might w...
- Fri Dec 21, 2012 3:18 am
- Forum: Support and Development
- Topic: Running Lua Script in other Main
- Replies: 4
- Views: 3484
Re: Running Lua Script in other Main
Thank you so much for the help.
The script I'm loading dictates the motion of my character, so it's being called just about every frame. In that case, what do I want to use? require, or love.filesystem.load?
The script I'm loading dictates the motion of my character, so it's being called just about every frame. In that case, what do I want to use? require, or love.filesystem.load?
- Thu Dec 20, 2012 9:35 pm
- Forum: Support and Development
- Topic: Running Lua Script in other Main
- Replies: 4
- Views: 3484
Running Lua Script in other Main
Whats the easiest way to run a function from a separate .lua file in a main method? I've been looking around for ages, and still haven't figured it out. I'm trying to load a file called "moveOtto.lua", and it contains only one function, called "moveOtto()". So I'm doing the follo...
- Mon Dec 17, 2012 4:50 pm
- Forum: Support and Development
- Topic: New to Lua & Love- Simple Code Question
- Replies: 2
- Views: 1980
Re: New to Lua & Love- Simple Code Question
Thank you so much! I thought it might be something simple like that.
- Mon Dec 17, 2012 4:16 pm
- Forum: Support and Development
- Topic: New to Lua & Love- Simple Code Question
- Replies: 2
- Views: 1980
New to Lua & Love- Simple Code Question
As the title stated, I'm pretty new to Love and the Lua language. I've been running through a bunch of tutorials, when I came across the following line of code: if v.y > 465 then Heres the link to the tutorial it came from: http://www.headchant.com/2010/12/31/love2d-%E2%80%93-tutorial-part-2-pew-pew...