Search found 18 matches
- Sun Jul 02, 2017 1:23 pm
- Forum: Games and Creations
- Topic: Numeric Solution to the wave equation [plus I need some help]
- Replies: 1
- Views: 2478
Numeric Solution to the wave equation [plus I need some help]
Hey guys! I wanted to try solving differential equations numerically, and what's better for that task than the wave equation ? Click and drag to create a gauß bell with variable width. However, I have a problem: As soon as the wave hits the boundary, or as soon as I change a single pixel's value(as ...
- Fri Dec 12, 2014 11:57 pm
- Forum: Libraries and Tools
- Topic: [Cavity] Simple procedural cave building in Lua!
- Replies: 4
- Views: 4925
Re: [Cavity] Simple procedural cave building in Lua!
Thank you Well, I needed a level generator for another project and I thought, hey, make it easy to use.drunken_thor wrote:Really cool work, did you make this with anything in mind?
If y'all got some ideas for features, feel free to tell me
- Fri Dec 12, 2014 4:35 pm
- Forum: Libraries and Tools
- Topic: [Cavity] Simple procedural cave building in Lua!
- Replies: 4
- Views: 4925
Re: [Cavity] Simple procedural cave building in Lua!
Thank you I've updated it and improved some parts.
- Thu Dec 11, 2014 1:10 am
- Forum: Libraries and Tools
- Topic: [Cavity] Simple procedural cave building in Lua!
- Replies: 4
- Views: 4925
[Cavity] Simple procedural cave building in Lua!
Hey folks, the past days I've been working on a small script to build 2d tile based maps that look like caves. (Actually, it's been a few weeks, but only because one in retrospect friggin simple problem kept bugging around.) UPDATES What's new? -one new function: cavity.forge(): which tiles touch th...
- Sat Dec 06, 2014 11:00 pm
- Forum: Libraries and Tools
- Topic: Fizz X
- Replies: 85
- Views: 68014
Re: Fizz X
Great engine, I löve it's simplicity EDIT: I removed my problem, I was too dense to see it. I forgot the "fizz." in front of the function. Jeez.
- Thu Oct 23, 2014 9:43 am
- Forum: Support and Development
- Topic: Problem with angles...
- Replies: 8
- Views: 5276
Re: Problem with angles...
I finally solved the problem, thanks to you two and thanks to this thread: http://love2d.org/forums/viewtopic.php?f=4&t=76710 I expanded the code by adding a scale factor: if(diff>(x*dt))then return current + (x*dt) end With this, I can smoothly change the rotation speed as it suits my taste. Th...
- Sun Oct 19, 2014 6:25 pm
- Forum: Support and Development
- Topic: Problem with angles...
- Replies: 8
- Views: 5276
Re: Problem with angles...
Yes, I actually need the impulse later.
Though I might try to implement the turning by hand and add some turning vector. Hm...
Though I might try to implement the turning by hand and add some turning vector. Hm...
- Sun Oct 19, 2014 4:08 pm
- Forum: Support and Development
- Topic: Problem with angles...
- Replies: 8
- Views: 5276
Re: Problem with angles...
Thank you for your help! So I tried it out but the circle twitches when he tries to align with the mouse (also turned around pi radians) ... And when the angle's too big, it stops and tries to go the other way around. Do you have an idea how to "fix" my approach? Except for the gap it look...
- Sun Oct 19, 2014 3:24 pm
- Forum: Support and Development
- Topic: Problem with angles...
- Replies: 8
- Views: 5276
Re: Problem with angles...
May I ask what Modulo does in this equation? Or do you have a link for a mathematical proof of that concept?
- Sun Oct 19, 2014 1:20 pm
- Forum: Support and Development
- Topic: Problem with angles...
- Replies: 8
- Views: 5276
Problem with angles...
Hey guys, I've got a problem. I have a circle that faces my mouse, and since I want a soft rotation and need the impulse later, I used love.physics fot this task. I have two vectors, one from the circle to the mouse and one "normed" vector. Then I calculate the angle between the two points...