Thanks! This was exactly what I needed!slime wrote:World:rayCast
Search found 3 matches
- Sat Jan 12, 2013 6:44 pm
- Forum: Support and Development
- Topic: Shape:testSegment
- Replies: 3
- Views: 1862
Re: Shape:testSegment
- Sat Jan 12, 2013 4:14 am
- Forum: Support and Development
- Topic: Shape:testSegment
- Replies: 3
- Views: 1862
Shape:testSegment
I was wondering if there's any alternative to Shape:testSegment for Love versions 0.8.0 or later. I was planning on using this function to determine if there was any obstacles or other enemies between an enemy shooting and it's target. Mainly, I don't want enemies shooting other enemies, so I want t...
- Fri Dec 21, 2012 10:01 pm
- Forum: Support and Development
- Topic: Joints
- Replies: 0
- Views: 1653
Joints
Hi, I'm interested in creating a ragdoll type game, and I'm trying to understand how the different types of joints work. I went through all the joints and seems like resoluteJoint was the one I need. The thing is, I'm not sure how it works. I downloaded one tutorial, and played with the code. While ...